Smiling Jack's Trick

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Revision as of 19:41, 28 July 2013 by Jamie (talk) (Created page with ";Discipline Techniques Dominate 3, Obfuscate 3 Attributed to the rogue anarch Smiling Jack, this power causes a target (of equal or weaker generation as per standard Dominat...")
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Discipline Techniques

Dominate 3, Obfuscate 3

Attributed to the rogue anarch Smiling Jack, this power causes a target (of equal or weaker generation as per standard Dominate rules) to confuse one Kindred with another. For a brief period, the subject consistently mistakes the user of this gift with another Kindred in the immediate vicinity. According to the story, Jack found himself caught by a scourge and his lieutenant. Invoking this power, Jack made the scourge believe that his lieutenant was actually the anarch and vice versa. As the scourge turned his attentions to the lieutenant, Jack escaped into the night, cackling all the while.

System: The player makes a contested Manipulation + Performance roll (difficulty of the subject's Intelligence + 5, to a maximum of 10) against the subject's Wits + Subterfuge (difficulty 7). If the character succeeds, the subject briefly but unfalteringly transposes the character using the power with another kindred in her line of sight. From there on out, it's up to the character to make the best of the situation, but the strangeness of the change usually buys enough time to escape, if not to completely change the anarch's position.

The duration of the power's effect is one hour - (10 times the subject's Intelligence) minutes.

Experience Cost: 21