Goblins
- MONSTRI VOLUMEN ~MV~ Wolfsheim
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Quote: “Yee-ackk, godling stink, no like nasty heroes in goblin wood!”
Appearance: The typical goblin in Wolfsheim stands no taller than two and a half feet in height. They have earth-toned, leathery skin ranging in hue from brown to yellow to green, as well as sparse coarse black hair on their slightly pointed heads. Some other common features are crooked protruding noses, overly large mouths filled with lots of sharp teeth and beady eyes that seem to burn orange around coal-black pupils. The goblins move about in a manner similar to a chimpanzee but without walking on their knuckles. Their short legs are quite strong and they have extended toes that allow them to travel rapidly through forests by leaping from tree to tree. Long and powerful arms end in vise-like, knotted hands, which aid them in this mode of travel as well as giving them a reach disproportionate to their shorter stature. These creatures are usually attired in ragged children’s clothing and wear some sort of red head covering: most commonly a baseball hat, bandanna or long stocking cap. They also tend to have a pungent odor like rotten cabbage.
Behavior: As a group and singularly, the goblins are manic, spite-ridden beings that are driven by the need to spread malice. They cackle and guffaw whenever they are encountered. Their chaotic, self-serving nature is barely kept in check by their fear of their king, but they have no compunction against turning their backs on their comrades and fellows if it benefits them.
History: Goblins have been a part of the folklore of multiple cultures and have had just as many names. This is a fact that they love to exploit, by allowing misconceptions of their true natures to run rampant among the human populace. The process by which they come into being is unknown, but it is possible that some of the legends claiming that the fae have stolen and replaced human children have their roots in the creation of goblins. Whenever children have disappeared from an area where the goblins haunt, the number of goblins increases.
Nature: Variable by goblin, but most are Libertine, Rogue or Survivor. They are all very wicked and selfish creatures.
Notes: Goblins possess a mixed set of virtues. They have two normal virtues (Expression and Vengeance) and two Dark Virtues (Ambition and Malice). The goblins are an independent faction in the War, owing no allegiances to either Gods or Titans.
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
EPIC TRAITS | X | X | X | X | X | X | X | X | X | X |
ABILITIES | X | X | X | X | X | X | X | X | X | X |
INITIATIVE | X | X | X | X | X | X | X | X | X | X |
SPEED | X | X | X | X | X | X | X | X | X | X |
ATTACKS | X | X | X | X | X | X | X | X | X | X |
RANGE | X | X | X | X | X | X | X | X | X | X |
ACCURACY | X | X | X | X | X | X | X | X | X | X |
DAMAGE | X | X | X | X | X | X | X | X | X | X |
DODGE | X | X | X | X | X | X | X | X | X | X |
PARRY | X | X | X | X | X | X | X | X | X | X |
SOAK | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS | X | X | X | X | X | X | X | X | X | X |
VIRTUES | X | X | X | X | X | X | X | X | X | X |
WILLPOWER | X | X | X | X | X | X | X | X | X | X |
PRAVITAS | X | X | X | X | X | X | X | X | X | X |
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