Werwolfen

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MONSTRI VOLUMEN ~MV~ Wolfsheim

Werwolfen.jpg

Quote: “Run, child. Make it fun for me.”

Appearance: Although diverse in human form, most are very physically fit and carry themselves with confidence. Unless found in bed or bathing, they wear mismatched hide-armor and wolf-skin cloaks, fur-lined knee-length boots and well used leather weapons belts. Even when naked, werewolves are easy to spot by the fearful and subservient reactions of those around them. In their hybrid forms, each individual grows 2-3 feet in height and gain a few hundred pounds of thick muscle, covered from fangs to claws in coarse reddish-brown fur.

Behavior: Rough and bullish, they demand obedience from anyone they encounter and are unused to being questioned. The only time cracks in their arrogant swagger appear is when they are faced with the goblins, the only true threat to their safety. They thrive on combat and, given their own supernatural nature, rarely would flinch at most of the deeds performed by an Avatar.

History: Acting as Ulrich Schwarzenegger’s personal police force, the higher ranking werewolves were trained and indoctrinated by Ulrich himself. These villains are cult-like zealots with a mean streak. They’ve become used to being the de-facto power in Wolfsheim, and don’t even try to hide their bestial natures from the townsfolk. The isolated location provides the perfect training ground, allowing them to operate outside of the eyes of mainstream mortal society. The war with the goblins has taken a toll on their numbers, making the Kindernacht all the more important to them. No longer just a symbol of their total power, the tradition provides them with much needed recruits who are already aware of the supernatural world around them.

Nature: Variable by werewolf, but most are Fanatics or Survivors. As Titanspawn, they are wholly dedicated to both serving their own needs and those of the Titans.

Statistics

COMMON WERWOLFEN TRAITS
ATTRIBUTES Strength ●●● Dexterity ●●● Stamina ●●● Charisma ●● Manipulation ●● Appearance ●● Perception ●●● Intelligence ●● Wits ●●●
EPIC TRAITS Defy Gravity Ascetic Resilience Predatory Focus
ABILITIES Animal Ken ●●● Archery ●●● Athletics ●●● Awareness ●●● Brawl ●●● Empathy Investigation ●● Larceny Leadership●● Medicine Melee ●● Ride ●● Stealth Torture ●●●
INITIATIVE X X X X X X X X X X X X X X
SPEED X X X X X X X X X X X X X X
ATTACKS X X X X X X X X X X X X X X
RANGE X X X X X X X X X X X X X X
ACCURACY X X X X X X X X X X X X X X
DAMAGE X X X X X X X X X X X X X X
DODGE X X X X X X X X X X X X X X
PARRY X X X X X X X X X X X X X X
SOAK X X X X X X X X X X X X X X
HEALTH LEVELS X X X X X X X X X X X X X X
VIRTUES X X X X X X X X X X X X X X
WILLPOWER ●●●●● X X X X X X X X X X X X X
PRAVITAS X X X X X X X X X X X X



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