FINESSE
Introduction
This Dominion defines the prowess of Gods renowned for their speed, agility, and precision, elevating mortal action to feats of Legend. It encompasses the impossible swiftness of fleet-footed deities, and miraculous feats of grace and agility.
Innate Power
So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
Discovery
In addition to the automatic successes FINESSE grants, it also increases the distance one can cover in a single action. The first dot adds one extra yard per Move action, the second adds two, and the third adds four. Double that is added for a Dash action.
(See pp. 192 and 191 of Chapter Seven for Move and Dash actions.)
An Avatar’s Finesse also adds a like amount directly to his initiative. The first dot adds one to his , the second dot adds two, and the third dot adds four.
Associated With: Artemis, Bastet, Hachiman, Hermes, Raiden, Tezcatlipoca
FINESSE
Dots | Effects |
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● | Adds one automatic success to Dexterity rolls as well as one extra yard to base movement and two extra yards to base running distances. Increases a character’s Initiative by one. |
●● | Adds two automatic successes to Dexterity rolls as well as two extra yards to base movement and four extra yards to base running distances. Increases a character’s Initiative by two. |
●●● | Adds four automatic successes to Dexterity rolls as well as four extra yards to base Move and eight extra yards to base running distances. Increases a
character’s Initiative by four. |
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●●●●●●●●●●● | ?? |
●●●●●●●●●●●● | ?? |
DIVINE FLAIRS
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