Avatar: Movement
Introduction: Movement is a reflexive action that may be performed on every turn. This reflects that participants in battles are constantly moving, trying to get an advantage. The character moves up to a number of yards equal to her Dexterity on any turn in which she takes a movement related action. A character may not dash while take a normal movement action in the same turn, its one or the other. A character knocked prone cannot move until she uses a automatic action to stand.