Rouse the Elemental Spirit
Back to Koldunism Level 2
By offering a sacrifice of his own blood and successfully casting this ritual, a koldun calls the attention of nature spirits and strikes a bargain with them. Although the vampire bargains from a position of power, he does so courteously rather than as a tyrant who must be obeyed.
System: If the ritual succeeds, spirits in the area who want the blood may appear before the koldun and offer service. The koldun may accept the offer or propose his own deal; generally, the greater the blood offering, the more serious or even dangerous a task the spirit is willing to undertake. Most spirits will perform only a single short task, such as relaying a message or frightening a mortal with a display of supernatural might. Missions of espionage, let alone a task that could result in combat, require a considerable number of successes on an appropriate Social roll as well as a veritable banquet of blood. Once the spirit accepts the terms of the pact and drinks the blood, it must fulfill its end of the bargain to the best of its abilities before pursuing any other business. Statistics for spirits called with this ritual are left to Storytellers to design, using the rules presented in Dark Ages: Vampire. Storytellers with access to Dark Ages: Mage or Dark Ages: Werewolf may also use spirit rules from those books. Generally, such spirits are weak or relatively insignificant, making them susceptible to flattery.