Nightmare Curse

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Discipline Techniques

Auspex 4, Chimerstry 5

this power comes from the Indian Brahmin jats and through them to the nomadic Ravnos of Europe. It's used as a punishment upon those who deserve worse than mere destruction. The Ravnos draws his victim's greatest fear forth to plague her night and day. This nightmare creature is only perceptible to the victim, but it can occasionally make its presence known in small ways to others. It always takes a form relevant to the victim's fears - a neonate who fears the vengeance of God will be plagued by wrathful angels or the priest from his home village.

System: The player spends one point of Willpower (two for Cainite targets) and rolls Perception + Intimidation (difficulty equal to the target's Willpower). The Ravnos concentrates for a full turn to draw forth the victim's greatest fear and gave it life for one night per success. Traditionally, the Ravnos makes eye contact with the victim (who may be tied or held down by her tormentor's clanmates), but that isn't necessary. If the victim is within sight but does not make eye contact, the Ravnos player suffers a +1 difficulty penalty; if the victim is within a mile of the Ravnos but not within sight, and the Ravnos has a personal item of the victim's on which to focus, the player suffers a +2 difficulty penalty. If the victim is further away than a few miles or the Ravnos has no item on which to concentrate, Nightmare's Curse cannot be used.

The player can choose to extend the curse's duration by spending blood when the curse is first summoned; each point adds a full night to the curse. It vanishes at sunrise after its final night. During that time, the victim suffers the effects of the Haunted and Nightmares Flaws.

Experience Cost: 35