CHIMERSTRY
Contents
Introduction
Chimerstry gives the Ravnos control over illusions. Where the power comes from is anyone’s guess. Many Ravnos attribute it to the self-enlightened state of seeing past the maya of the world. Yet, even those that do not believe in the illusions of reality can easily manipulate illusions. Some European Ravnos believe that the power comes from their founder drinking the blood of fairies, but the veracity of that claim is as ephemeral as the illusions the power controls. Regardless of the truth, the Charla- tans use Chimerstry as a potent tool in dealing with the world around them.
The Discipline allows the Ravnos to shape reality to his own vision and will, creating realistic illusions and phantasms to confuse the senses or trick the minds of his victims. Mortals and vampires alike fall prey to these illusions unless the vampire has learned in sufficient levels of Auspex (see p. 195). Victims of Chimerstry can see through the illusions if they can “prove” the illusion’s falsehood (e.g. a person who attempts to lean against an illusionary wall and passes through will no longer see the wall at all), and incredible illusions (e.g. monsters rising from the sea, or flying horses) give a chance for the victim to realize their falsehood with a roll of Perception + Alertness (difficulty 6).
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