Liquefy the Mortal Coil
Victims of this gruesome power are betrayed by their own bodies, as the Tzimisce transforms his opponents' flesh and bone into pools of blood. Vampires under the influence of this ability retain their sentience, but may lose their sanity. if the power affects a mortal, the subject dies. The blood can nourish a vampire or be used to create ghouls or stablish Blood Oaths (the latter two uses function only if the liquefied victim was a vampire). Vampires who imbibe all the vitae of a transmuted Cainite are assumed to have diablerized the victim.
System: To transform another creature, the vampire must touch her target; flesh-to-flesh contact is mandatory. The player spends a Willpower point and rolls Stamina + Body Crafts (difficulty 8). Each success turns a portion of the victim's body into a Blood Point's worth of vitae. The target can negate the Tzimisce's successes by rolling Stamina (difficulty 8). Each success turns a portion of the victim's body into a Blood Point's worth of vitae. The target can negate the Tzimisce's successes by rolling Stamina (difficulty 6). Each success on the Stamina roll reduces the Tzimisce's successes by one.
The torso and each leg is worth two Blood Points, while the head, abdomen and arms are each worth one. If an entire portion of the target's body undergoes the transformation, that body part turns into a pool of blood and is useless (assuming the subject survives). Attacks to the head, abdomen or torso kill mortals outright. Vampires survive such attacks, however, even if their heads separate from their torsos. Vampires can re-form lost body parts by expending a Blood Point for each one that is transmuted (one for the head, two for a leg, for example).
Vampires transformed entirely into blood retain consciousness. Barring skill in Body Craft or Vicissitude, however, they retain no powers of locomotion or any other abilities. A vampire in this form cannot be staked, cut, bludgeoned or pierced, though fire and sunlight have teh usual effect.