Magickal Difficulty Modifiers
Activity | Catagory | Difficulty Modifier |
---|---|---|
Tools and Rituals | ||
Using a personalized instrument | -1 | |
Using a unique instrument | -1 | |
Using a unique and specialized instrument | -2 (total) | |
Working with unfamiliar instruments | +2/ +1 | |
Working without usual instruments | +3 | |
Using instruments when you don’t need to | -1 | |
Using personal item from target (sympathetic magick) | -1 to -3 | |
Appropriate Resonance (personal, instrument, ritual, or Tass) | -1 | |
Opposed Resonance (personal, instrument, ritual, or Tass) | +1 | |
Manipulating Mythic Threads/ hypernarrative | -1 | |
Time and Effort | ||
Spending Quintessence | -1 per point, max. -3 | |
Spending extra time | (per additional turn each roll; max. -3) -1 | |
Fast-casting | +1 | |
Turning time backwards | +3 | |
General Circumstances | ||
Researches lore about subject before using magick | -1 to -3 | |
Near a Node | -1 to -3 | |
Distant or hidden target or subject | +1 | |
Juggling several Effects at once | +1 per two Effects | |
Mage distracted | +1 to +3 | |
Mage in conflict with Avatar | +1 to +3 | |
Domino Effect | +1 per two coincidences after first; see p. 539. | |
Outlandish to godlike feat | +1 to +3 |
- Notes
- Maximum net modifier +3 or -3.
- Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
- Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
- If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.