Magickal Difficulty Modifiers

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Mage Information
Activity ------------------------------------------------------------------------- Difficulty Modifier
Tools and Rituals
  • Using a personalized instrument..............................................................-1
  • Using a unique instrument........................................................................-1
  • Using a unique and specialized instrument.............................................-2 (total)
  • Working with unfamiliar instruments...................................................+2/ +1
  • Working without usual instruments..............................................................+3
  • Using instruments when you don’t need to..........................................-1
  • Using personal item from target (sympathetic magick)..........................................-1 to -3
  • Appropriate Resonance (personal, instrument, ritual, or Tass)..........................................-1
  • Opposed Resonance (personal, instrument, ritual, or Tass)..........................................+1
  • Manipulating Mythic Threads/ hypernarrative...............................................................-1


Time and Effort
  • Spending Quintessence -1 per point, max. -3
  • Spending extra time (per additional turn each roll; max. -3) -1
  • Fast-casting +1
  • Turning time backwards +3


General Circumstances
  • Researches lore about subject before using magick -1 to -3
  • Near a Node -1 to -3
  • Distant or hidden target or subject +1
  • Juggling several Effects at once +1 per two Effects
  • Mage distracted +1 to +3
  • Mage in conflict with Avatar +1 to +3
  • Domino Effect +1 per two coincidences after first; see p. 539.
  • Outlandish to godlike feat +1 to +3


Notes
  • Maximum net modifier +3 or -3.
  • Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
  • Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
  • If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.