Chains of Pleasure

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Thaumaturgy

Infernalist have used this Path to corrupt many a soul. Some victims become dependent upon the Infernalist for the effects of this power. The effects are like a drug, sapping the will of the user over time. After an individual has experienced nthis power once, he will seek it out again and again. A victim must roll Self Control or Instincts (difficulty of 6) to resist another chance to experience the effects. After each subsequent subjection to this power, the difficulty increases by one, with a maximum of 9. This Path is extremely effective, garnering pleasure addicts who will serve the Infernalist just for a fix.

Ecastasy *

This power creates intense pleasure in an individual, kine or Kindred, simply through skin to skin contact with the Infernalist who spends a Blood Point.

System: The victim will feel this pleasure as long as the Infernalist maintains contact and must make a Self Control roll (difficulty 6) to do anything but enjoy himself. This power may be used for any length of time; however, if contact is broken, it requires another Blood Point to reestablish Ecstasy.

Overstimulation **

This power is a strengthened version of Ecstasy. It is so effective that some victims perceive it as painful, and they might be knocked unconscious by the pleasure.

System: The victim must spend Willpower to take any action, and then must make a Self Control roll as described in Ecstasy. Failure means the character has lost consciousness from resisting the pleasure.

The Wave of Pleasure ***

The Infernalist can cause pleasure in more than one victim, and no longer requires skin contact. She merely has to make eye contact with each victim. Once established, The Wave of Pleasure lasts as long as that particular target is in sight and as long as the Infernalist concentrates on maintaining it.

System: The actual effects are the same as Ecstasy. Contact can be made with only one person per turn and requires one Blood Point each, but as many contacts can be made as the Infernalist desires.

Writhing Delights ****

With but a touch, the Infernalist can send a victim into spasms of pleasure, leave him lying on the ground shaking and squirming uncontrollably for hours.

System: After touching the victim, the character rolls Charisma + Subterfuge (difficulty of the target's Willpower). For an amount of time depending on the number of successes, the victim can do nothing more than writhe on the ground:

2 Successes Five Minutes

3 Successes Thirty Minutes

4 Successes One Hour

5 Successes One Night

The Flow of a Thousand Embraces *****

This power severely injures a victim, causing extreme shock to her nervous system.

System: The vampire must touch the victim and spend a Blood Point and a point of Willpower. If the victim is a human, she suffers seven levels of damage, minus one for every success on a Stamina + Athletics roll (difficulty 7). Vampires make the same roll, but suffer no damage. Instead, failure sends them into torpor for as long as their Humanity mandates. If they succeed, they must still make Self Control rolls (difficulty 7) or go into Rotschreck.