Fatma Uzun's Statistics
Clan: Tremere
Generation: 7
Embraced: 1717
Sire: Lord Darzaelus
Nature: Innovator
Demeanor: Critic
Contents
Attributes
Physical: Strength: 3 / Dexterity: 6 / Stamina: 4
Social: Charisma: 3 / Manipulation: 5 / Appearance: / 4
Mental: Perception: 5 / Intelligence: 6 / Wits: 4
Abilities
Talents: Expression: 3 / Alertness: 5 / Athletics: 3 / Brawl: 2 / Dodge: 5 / Empathy: 4 / Intimidation: 3 / Leadership: 3 / Streetwise: 3 / Subterfuge: 6 / Meditation: 5
Skills: Animal Ken: 3 / Drive: 2 / Etiquette: 4 / Firearms: 3 / Melee: 3 / Performance: 4 / Crafts: 6 / Security: 4 / Stealth: 4 / Survival: 3 / Style: 2 / Instruction: 5 / Archery: 3 / Ride 1
Knowledge: Academics: 6 / Computer: 3 / Finance: 4 / Investigation: 4 / Law 5 / Linguistics: 6 / Ancient Languages 5 / Medicine: 5 (vampire anatomy) / Occult: 6 (kindred weaknesses, meta-magic, genie lore) / Politics: 5 (Tremere Pyramid) / Science: 4 / Rituals: 6 (Enchantments, Curses, Bindings) / Enigmas: 5 / Memory: 4
Advantages
Disciplines: Auspex 6, Dominate 4, Thaumaturgy 6, Presence 3, Fortitude 3, Celerity 4, Potence 1, Obfuscate 4, Visceratika 4, Animalism 5, Quietus 3, Serpentis 3, Obtenebration 2
Discipline Techniques: none - she prefers rituals to enhance her abilities.
Thaumturgic Paths: Blood 5, Flame 5, Movement of the Mind 5, Elemental Mastery 5, Neptune's Might 5, Weather Control 5, Transmutation 5, Conjuration 5, Levenbolt 3, Green 4, Hearth 3, Curses 5, Wards 5, evil eye (Thaumaturgic adaptation) 4, Mastery of the Mortal Shell 4
Rituals: all standard level 1-5, many rare rituals 1-6, and several unique rituals.
Backgrounds
Generation 6, Library 6 (personal) / 8 (Istanbul Tremere), Herd 3 (blood-bound sycophants), Allies 2, Contacts 4, Influence 4 (antiquities market), Status 3, Tremere Status 3
Merits: Skill aptitude: research.
Flaws: Vengeful (Death of Darzaelus).
Motivation: Vengeance on the Lord of Flowers, recreating the "good old days" of Istanbul, finding a new mentor who will allow her to return to her precious studies.
Willpower: 9
Morale: Path of Humanity 6
Toys: Dust of Burning Blood (Effects Level 5 Path of Blood on victim), Aggravated shafts of belated quiescence, Weapons that sap vitality and disciplines, mobile obfuscate negation.