Roger Sinclair

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Nosferatu -x- Alt-1920s Covington -x- Alt-1920s New Orleans

Nosferatu Roger Sinclair.jpg

Sobriquet: Joe

Appearance: Roger is hairless, with black eyes that slightly bulge from their sockets. His skin is alternately wet and clammy, or dry and scaly. At 6' tall Roger is slender of build, before his embrace being handsome and dashing. He often wears the leather driving helmet and goggles that he grew accustomed to while riding a motorcycle and flying airplanes in Europe.

Behavior: Roger is pedantic about flying, and himself. A Cleopatra in the nomenclature of the clan, Roger has a hard time dealing with the fact that he is now hideous. Roger has a tendency to romanticize his human years, extolling the women he wooed, the planes he flew, and the hair raising escapes he made.

History: Roger was born on a large farm in Illinois. He grew up there, the son of a well to do dairy man. Roger cared far more about planes and motorcycles than he ever did about cows. Roger joined the military, leaving his folks a letter explaining where he was going and why. The military tested him, and then put him in a plane to fight the Krauts. One night while on leave Roger became totally drunk, finally sitting at a table telling Hans Shultz how he was the best pilot the Eastern Front had ever seen. When he woke, he was Nosferatu.

Recent Events:


Circa: 1916 C.E.
Concept:
Plots:
Secrets:
Haven:
Clan: Nosferatu
Generation: 8th
Born: 1880
Embrace: 1918
Sire: Hans Shultz
Nature:Innovator
Demeanor: Bon Vivant
Apparent Age: 28
Physical: Strength 2, Dexterity 5, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 0
Mental: Perception 5, Intelligence 3, Wits 3

Talents: Alertness 4, Athletics 1, Brawl 2, Dodge 1, Expression 1, Intimidation 0, Leadership 2, Streetwise 0, Subterfuge 2

Skills: Animal Ken 3, Crafts 1 (Repair), Drive 4 (Flight), Etiquette 2, Firearms 2, Melee 1, Performance 2, Security 1, Stealth 3, Survival 2

Knowledges: Investigation 1, Linguistics 2(English, German, Russian), Occult 1, Science 2 (Physics)

Disciplines: Animalism 2, Obfuscate 2, Potence 1, Auspex 1

Discipline Techniques: None.
Backgrounds: Allies, Contacts 1, Generation 4, Mentor 2, Resources 4, Status 0
Flaws / Merits: Acute Sense(Sight) (1pt), Long Fingers (1pt)
Virtues: Conscience 4, Self-Control 1, Courage 5
Morality: Road of Humanity 7
Willpower: 5
Destiny:

EXP: 0 as of 3/22/15