Blood Connoisseur

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Revision as of 16:48, 5 January 2013 by Jamie (talk) (Created page with "Physical Merits & Flaws 3 point Merit With a single whiff or tasted drop, you can learn much about a given sample of blood. Your refined palette can even detect the presen...")
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Physical Merits & Flaws

3 point Merit

With a single whiff or tasted drop, you can learn much about a given sample of blood. Your refined palette can even detect the presence of foreign substances or taint. Whenever you analyze a sample, roll Perception + Alertness (difficulty 6). Each success allows you to glean one fact about the blood, such as its potency, freshness, species, or whether it has been poisoned or contaminated with disease. If multiple successes are spent learning a single fact, additional details may be unveiled at Storyteller's discretion. Note that this Merit does not confer preternatural awareness like the Rego Vitae power A Taste for Blood. Characters who have never tasted arsenic or Lupine blood cannot recognize either - although they may discern such samples as poisoned or non-human. In no case may characters discern supernatural properties like clan or generation. As always, the Storyteller determines what information a character may learn.