Talk:Animalism
Animalism - MK2
Introduction
● Zooempathy
This power allows the Cainite to touch animals mentally, and have empathic speech with them. No sound is necessary, the Cainite can reach out to a specific animal type in the area, each success driving range of the communication. Zooempathy predispose an animal to react in a friendly fashion toward the vampire. Keep in mind that animals that have not been made ghouls tend to react poorly to supernatural predators of the night, but Zooempathy creates a type of emotional understanding. The beast in the Cainite helps to understand the beast the Cainite is talking to.
This ability does not grant the animal in question any unusual information. The Storyteller should consult the Appendix (page 210) to determine a rough level of intelligence for the animal, and use that and the creature's known behaviors as a base for roleplay. Remember that few animals can count or read, and humans mostly all look alike to them. The character may be able to convince animals to do him favors if he is sufficiently impressive to them. If such is the case, the beasts do their best to perform such favors.
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●● Animal Magnetism
This power allows the Cainite to put off an innate primordial charisma and emotional magnetism. Those around the Cainite will feel drawn to the vampire, with feelings of lust and desire. Animals are drawn to the Cainite, and will willingly follow instructions. Nothing is forced here, it's only the vampire coercing animals to do what he asks them to do. Animals will become protective and want to be close to the Cainite with this power.
System: The Cainite rolls Charisma + Empathy difficulty 6, each success increasing the distance of the power.
●●● Dominance
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●●●● Species Summoning
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●●●●● Pack Formation
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