Talk:Animalism

From The World Is A Vampire
Revision as of 13:53, 18 February 2025 by Keith (talk | contribs)
Jump to: navigation, search
Animalism

Animalism - MK2

Introduction

Zooempathy
This power allows the Cainite to touch animals mentally, and have empathic speech with them. No sound is necessary, the Cainite can reach out to a specific animal type in the area, each success driving range of the communication. The animal isn't forced to communicate or do anything for the Cainite, but the two can converse. The Cainite can exchange information and make "friends" with an animal. The speech is very basic, mostly an exchange of ideas and basic concepts. For example the Cainite could talk about people or things in the area, but would never be able to explain ideas like politics or advanced concepts.

System: The Cainite rolls Charisma + Empathy difficulty 6. Each success adds 10' to his call. The mental call goes in roughly a sphere around the Cainite. The Cainite can speak with the animals he chooses to connect with, giving and receiving information. The animals can only tell a Cainite what they know and understand. A rat wouldn't be able to explain a math problem he saw on a board, just that there were marks there. System:




●● Animal Magnetism
This power allows the Cainite to put off an innate primordial charisma and emotional magnetism. Those around the Cainite will feel drawn to the vampire, with feelings of lust and desire. Animals are drawn to the Cainite, and will willingly follow instructions. Nothing is forced here, it's only the vampire coercing animals to do what he asks them to do. Animals will become protective and want to be close to the Cainite with this power. System: The Cainite rolls Charisma + Empathy difficulty 6, each success increasing the distance of the power.




●●● Dominance

System:




●●●● Species Summoning

System:




●●●●● Pack Formation

System:




●●●●●● Title

System:




●●●●●●● Title

System:




●●●●●●●● Title

System: