Guide
Revision as of 20:30, 10 October 2021 by Keith (talk | contribs) (Created page with ";Backgrounds A mystical animal or minor spirit has chosen to help the sorcerer along her magical Path. Generally such entities are very interested in the welfare (or at ...")
A mystical animal or minor spirit has chosen to help the sorcerer along her magical Path. Generally such entities are very interested in the welfare (or at least foibles) of humans but have some motive to attempt to encourage certain types of behavior in their sorcerer companions. Crafty, knowledgeable in magical concerns and possessed of inhuman senses, these beings have a lot to offer their patrons. Nothing is free, though, and this relationship is a two-way street. Guides expect special treatment, including food, shelter, friendship and even strange supernatural necessities. In return, guides can help a sorcerer learn mythic lore, gain new Paths or discover unseen things. Take the opportunity to create an interesting, unique creature who has reason to share your sorcerer's fate and influence her behavior.
● Weak guide- a talking, relatively non-combative animal with a few occult skills.
●● Minor guide- exceptionally bright animal or spirit with detailed occult knowledge.
●●● Apt guide- a large, intelligent animal or a smaller supernatural creature.
●●●● Strong guide- an animal or spirit with a few magical abilities of its own.
●●●●● Powerful guide- a creature with magical talents, vast knowledge and probably a reputation.