MORTALS
Contents
- 1 INTRODUCTION
- 2 GENERIC MORTALS (FOLLOWERS ● TO ●●●●●/ GUIDE ● TO ●●)
- 3 GENERIC RUFFIAN (FOLLOWERS ● TO ●●●●●)
- 4 CITY GUARD (FOLLOWERS ● TO ●●●●●)
- 5 GUARD COMMANDER OR LEGIONARY SOLDIER (FOLLOWERS ●● TO ●●●●● / GUIDE ● [GUARD COMMANDER - ONLY])
- 6 EXPERIENCED LEGIONARY SOLDIER OR MERCENARY (FOLLOWERS ●●● TO ●●●●● / GUIDE ● TO ●●)
- 7 INDIVIDUALISTIC MORTALS (DOT RATING / VARIATION)
INTRODUCTION
A young Avatar’s most common adversaries are likely to be mortals. She doesn’t yet have the power to flout mortal
authority with impunity or even to reveal her holy might when, for example, a cop pulls her over for speeding. Show
off your divine strength in front of the wrong people, and they won’t see a child of Zeus preparing to slay a monster,
but more likely just some thug high on PCP. Security personnel guarding a private building or compound will not
simply let a Avatar inside just after hours because she claims a dragon is hiding on the premises.
Other mortals might be peripherally aware of the Avatar’s nature, but probably misunderstand it. A devout
fundamentalist minister might consider divine Boons to be signs of demonic possession, while a greedy corporate
overlord or a government agent might consider them to be signs of some mutation to be harnessed, either for profit
or for national security. Of course, still other mortals might be well aware of what your character is, as they are
actively in the service of the Gods or even the Titans. Such mortals might be cultists in the service of some strange
religion or thralls who have been enslaved and empowered by the blood of a titanspawn.
GENERIC MORTALS (FOLLOWERS ● TO ●●●●●/ GUIDE ● TO ●●)
The following template can be used for any adult mortal encountered by a Avatar, from a gas station attendant to
a bank president to the lawyer who has come to bail the Avatar out of jail after a bit of monster-slaying gone wrong.
Such mortals are almost never a serious threat to a Avatar on a one-to-one basis, but even a Avatar should be concerned
about the proverbial torch-bearing mob. Similarly, your Avatar might want to hold off on smashing a group of innocent
mortals seeking his blood because they’ve been mind-whammied into attacking by Aphrodite’s magic
boobs or something similar. On the other hand, Titan cults typically consist of such mortals, so
sometimes, smashing these guys is just fine.
ATTRIBUTES: | Strength ●● | Dexterity ●● | Stamina ●● | Charisma ●● | Manipulation ●● | Appearance ●● | Perception ●● | Intelligence ●● | Wits ●● | X |
ABILITIES: | Athletics ● | Brawl ● | Empathy ● | Subterfuge ● | Commerce ● | Crafts ● | Etiquette ● | Hearth Wisdom ● | Politics ● | Theology ● |
INITIATIVE: | + ●●●● | X | X | X | X | X | X | X | X | X |
SPEED: | ● | X | X | X | X | X | X | X | X | X |
ATTACKS: | ● | X | X | X | X | X | X | X | X | X |
RANGE: | ● | X | X | X | X | X | X | X | X | X |
ACCURACY: | ●●● | X | X | X | X | X | X | X | X | X |
DAMAGE: | ●●●● - ●●●●● | X | X | X | X | X | X | X | X | X |
DODGE: | ●●● | X | X | X | X | X | X | X | X | X |
PARRY: | ●●● | X | X | X | X | X | X | X | X | X |
SOAK: | 0Aggravated/0Lethal/2Bashing | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | -0 [] | -1 [] | -2 [] | -3 [] | -4 [] | -5 [] | Incapacitated [] | Dead | X | X |
VIRTUES: | Conscience 2 | Self-Control 2 | Courage 2 | X | X | X | X | X | X | X |
WILLPOWER: | ●● - ●●●● | X | X | X | X | X | X | X | X | X |
OTHER Traits: | X | X | X | X | X | X | X | X | X | X |
NOTES: Generic mortals are almost always extras. Each dot of Followers is equivalent to
10 generic mortals. A generic mortal with appropriate Abilities and influence might work as
a one- or two-dot Guide. Such a Guide would most likely not be an extra.
GENERIC RUFFIAN (FOLLOWERS ● TO ●●●●●)
The generic thug is a mortal with above-average combat skills and a generally surly disposition. You might encounter
a thug working as a bouncer for a club, as an enforcer for a gangster or simply as a street punk who picked the wrong
girl to pull into an alley for a little fun. Your character might have a little trouble with this guy, especially if
circumstances prevent you from bringing your full power to bear.
---
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2;
Perception 2, Intelligence 2, Wits 2
Abilities: Athletics 2, Awareness 2, Brawl 2, Control 1, Fortitude 1, Larceny 2, Marksmanship 1,
Melee 1, Stealth 1, Survival 1
Join Battle: 4
- Attacks
- Clinch: Accuracy 5, Damage 3B, Parry DV —, Speed 6, P
- Unarmed, Heavy: Accuracy 4, Damage 6B, Parry DV 1, Speed 5
- Unarmed, Light: Accuracy 6, Damage 3B, Parry DV 3, Speed 4
- Sling, Accuracy 5, Damage 4L, Range 20, Speed 4, P
- Dagger: Accuracy 5, Damage 4L, Parry DV 2, Speed 4
Soak: 0L/4B (Biker’s gear, +0L/2B, -1 mobility penalty)
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge: 5
Willpower: 4
Other Notes: Generic thugs are almost always extras. Each dot of Followers purchased
is equivalent to five generic thugs.
---
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER TRAITS: | X | X | X | X | X | X | X | X | X | X |
NOTES:
CITY GUARD (FOLLOWERS ● TO ●●●●●)
The city-guard is the law-enforcement official an Avatar is most likely to encounter.
This template applies to most low level law-enforcement who might put the squeeze on
your Avatar for a little extra coin, guards on patrol who show up at the scene of her
brawl against a titanspawn that has inconveniently left no bodies behind but lots of
property damage, or even a professionally trained novice gladiator. Even a Avatar
occasionally has to worry about guards at the city gate.
---
Attributes: Strength 2, Dexterity 3, Stamina 2; Charisma 2, Manipulation 2, Appearance 2;
Perception 2, Intelligence 2, Wits 2
Abilities: Academics 2, Athletics 2, Awareness 2, Brawl 2, Command 1, Control 2, Fortitude
1, Integrity 1, Marksmanship 3, Medicine 1, Melee 1, Stealth 1
Join Battle: 4
- Attacks
- Clinch: Accuracy 5, Damage 3B, Parry DV —, Speed 6, P
- Unarmed, Heavy: Accuracy 4, Damage 6B, Parry DV 1, Speed 5
- Unarmed, Light: Accuracy 6, Damage 3B, Parry DV 3, Speed 4
- Club: Accuracy 5, Damage 4B, Parry DV 2, Speed 4
- Sword: Accuracy 7, Damage 4L, Range 20, Speed 4, P
Soak: 2L/4B (Boiled Chest-plate, +2L/2B)
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge: 5
Willpower: 4
Other Notes: In some situations, a city guard might be assigned a shield (+2L/2B, -2 mobility penalty),
which does stack with the boiled leather chest-plate. City guards are almost always extras. Each dot of Followers
purchased is equivalent to five city guards.
---
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER TRAITS: | X | X | X | X | X | X | X | X | X | X |
NOTES:
GUARD COMMANDER OR LEGIONARY SOLDIER (FOLLOWERS ●● TO ●●●●● / GUIDE ● [GUARD COMMANDER - ONLY])
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER TRAITS: | X | X | X | X | X | X | X | X | X | X |
NOTES:
EXPERIENCED LEGIONARY SOLDIER OR MERCENARY (FOLLOWERS ●●● TO ●●●●● / GUIDE ● TO ●●)
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER TRAITS: | X | X | X | X | X | X | X | X | X | X |
NOTES:
INDIVIDUALISTIC MORTALS (DOT RATING / VARIATION)
ALIAS:
APPEARANCE:
BEHAVIOR:
HISTORY:
Recent Events:
ATTRIBUTES | Strength | Dexterity | Stamina | Charisma | Manipulation | Appearance | Perception | Intelligence | Wits | X |
ABILITIES: | X | X | X | X | X | X | X | X | X | X |
INITIATIVE: | X | X | X | X | X | X | X | X | X | X |
SPEED: | X | X | X | X | X | X | X | X | X | X |
ATTACKS: | X | X | X | X | X | X | X | X | X | X |
RANGE: | X | X | X | X | X | X | X | X | X | X |
ACCURACY: | X | X | X | X | X | X | X | X | X | X |
DAMAGE: | X | X | X | X | X | X | X | X | X | X |
DODGE: | X | X | X | X | X | X | X | X | X | X |
PARRY: | X | X | X | X | X | X | X | X | X | X |
SOAK: | X | X | X | X | X | X | X | X | X | X |
HEALTH LEVELS: | X | X | X | X | X | X | X | X | X | X |
VIRTUES: | X | X | X | X | X | X | X | X | X | X |
WILLPOWER: | X | X | X | X | X | X | X | X | X | X |
OTHER TRAITS: | X | X | X | X | X | X | X | X | X | X |
NOTES: