Gallû
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Contents
Basics
Gallu are a freakish creature of unknown origin that share some aspects with vampires. They are undead, with no pumping blood and body temperature that only comes from the eating of warm flesh. They do not drink blood for nourishment however, they must feed on dead flesh to survive. Gallu can be found in all climes and latitudes.
Appearance
Gallu retain the basic features that it held in life. However, their facial features become elongated, and their teeth become double rowed razor points. Their eyes are full iris, and bright light is very debilitating to them. The ravages of dying and coming back to life makes them gaunt and waxy skinned, giving them a Appearance of 1.
Damage
Gallu have the same damage ratio like vampires (blunt trauma half, aggravated damage requiring the expenditure of flesh points to heal), and can spend flesh points like blood to heal.
Efficacies
What are Efficacies? Efficacies are dark powers passed down from master to slave among the Gallu. These dark powers are often perverse in nature and distinctly monstrous. Currently, there are four known Efficacies: Bestiality (the creation and control of ghul-beasts), Caliph (human possession), Fury (speed & emotional power), and Thew (supernatural strength). Undoubtedly there are far more dark powers as yet undiscovered save by those who will have little use for the information, the dead and dying.
Abilities
Scores would be like those of a novice vampire.
Common Traits
- Dark Sight: The Gallu can see even in absolute darkness.
- Heightened Senses: As the penultimate carrion beasts and cannibals, the Gallu's five senses are far sharper than those of either man or beast.
- Paralytic Venom: The claws and bite of the Gallu carry powerful paralytic venom that takes effect quickly.
- Undead: As animate corpses the Gallu do not breath, they do not need to drink (although they enjoy the taste of blood), they cannot procreate as humans would (their flesh is cold and putrid), and while they must eat human flesh (living or dead) - they cannot be poisoned.
Subgroups:
Terminology
- Caro (fresh meat)
- Gall (four humors)
- Pyrexia (Indigo fever)
- Putro (rotten meat)
- Slaver (saliva)
- Venom (paralytic)
Weaknesses
- Addiction to the pleasures of the flesh (gained through Caliph)
- Fire (aggravated damage)
- Overt sensitivity to bright lights
- Sunlight (lethal which rots the Vathek, but they do not sleep unless satiated by meat)