Immunity
Description: As the cock withstands the searing poison of the basilisk, you can ignore the effect of some dangerous (or at least unpleasant) thing. Some Immunities are part and parcel of a beast's nature; others, like Mithradites' immunity to poison, accrue over a long period of conditioning. Immunities vary in price, depending on their lethality and their frequency, much as Vulnerabilities do (page 109). You must buy each Immunity separately, although the Storyteller may allow a number of similar Immunities (basilisks, snakes, toadstools, iocaine powder) to be packaged as one more common Immunity (poisons). Examples:
POINTS | POISON |
2 points | A minor nuisance (poison oak, common cold), or a very rare threat (basilisks). |
5 points | A major threat (disease, hunger), or a moderately rare threat (poisons, extreme heat or cold). |
10 points | A terminal threat (fire, drowning), or a common threat (fire, metals). |
15 points | Death. You're essentially immortal, but can be hurt or even crippled. The Storyteller may decide that one thing (or combination of things) can still kill you, though he may or may not tell
you what that thing is. |