Nether (Hedge Magic)

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Hedge Magic

Introduction

This path of magic grants the sorcerer powers related to the earth.

System

Roll: Stamina + Occult = Difficulty of 4 + the spell level
Cost: None.
Modifiers:
Casting Time: One turn per level of the effect.
Spell Duration: Varies, see below.

Levels of Effect

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Price of Failure

Rituals

References

Notes

I have loosely based this path of sorcery on the vampiric Discipline of Visceratika.