Kudurru

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Back to Level 4.

The Babylonians used carved stone stelae called kudurru to mark boundaries and record land grants. An ashipu can enchant a set of kudurru to mark his domain. the magic stones establish his claim over the domain, rendering all his activities a little bit easier.
The magician needs to procure at least five matching stelae carved with symbols representing himself and rulership. He may crib images from any culture that suits him. The4 magician hides four kudurru along the boundaries of the territory he wants to claim and hides the fifth within a church or temple of some sort within that domain. The actual ritual costs a permanent Willpower point, and requires the use of at least three minor holy relics (such as a consecrated Host, lanhanim blood, and dust from an Imam's tomb).
System: A magician suffers no difficulty penalties due to the environment when he attempts a task in his kudurru-warded domain. For instance, if he fought someone in an alley crowded with piles of slimy refuse, his opponent would suffer difficulty penalties for bad footing and a narrow space, but the sorcerer would not. The magician can establish this magical dominion over an area equal to several city blocks.
The kudurru warding lasts until someone finds and breaks one of the stones.
Kudurru wading cannot overlap. If a magician tries to claim any territory already claimed by another sorcerer, the working fails.