Adair Simpkin
Contents
Appearance
The product of hardy colonial breeding and his youth spent in the coal mines of Western Kentucky.
Behavior
Adair grew up watching the boys and men around him die of black-lung, explosions and cave-ins. So he grew up with a live fast and devil take the hindmost attitude. His reasoning was that if you don't take risks, you cannot stay ahead of the looming disaster, whatever that might be. His choice to fight in the Great War was a direct application of that theory. While Adair did want to see something new and go someplace more interesting, he also figured that if he was going to die violently, he wanted to chose the place if not the time. His devil-may-care attitude is loosely kept in check by his strict upbringing and the brutal discipline of the U.S. Army wherein he trained.
History
Adair was born on a small farm a few miles outside of Morganfield, Union County, Kentucky in 1890. He was the middle child of a extended Kentuckian mining family who originally emigrated to the new world before the Thirteen British colonies declared themselves independent from the greater empire. His father was a 6th generation miner who married a shepherd's daughter to produce over a dozen children. As the middle child, Adair was regularly overlooked and had to fight to gain the things he most wanted. While an intelligent boy, he would take risks that most of his siblings wouldn't dare and managed to survive each and everyone. This devil-may-care attitude combined with a deeply instilled sense of familial duty made him a natural for the coal mines.
Recent Events
Statistics
Circa: 1916 C.E.
Concept: Coal Miner turned WWI Demolitions expert.
Plots:
Secrets:
Haven:
Clan: Nosferatu
Generation: 8th
Born: 1890
Embrace: 1915
Sire: Hans Schultz
Nature: Thrill-Seeker
Demeanor: Soldier
Apparent Age: After the accident, who could say?
Physical: Strength 4, Dexterity 4, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 0
Mental: Perception 2, Intelligence 3, Wits 3
Talents: Alertness 2, Athletics 3, Brawl 2, Hobby 1 (literature)
Skills: Animal Ken 2, Firearms 2 (shotgun), Melee 2 (mining pick), Professional Skill - Demolitions 3 (blasting powder, dynamite), Professional Skill - Mining 3 (), Stealth 2 (), Survival 3 (directions, underground)
Knowledges: Academics 2 (linguistics: English, French, German), Investigation 2, Medicine 2, Science 3 (chemistry - explosives)
Disciplines:
Animalism 2
- -- Feral Speech -- Roll Manipulation + Animal Ken to get favors or useful information out of an animal. The difficulty is 6
- -- Noah's Call -- Roll Charisma + Survival (difficulty 6) to use this ability.
Obfuscate 2
- -- Cloak of Shadows
- -- Unseen Presence -- rolls Wits + Stealth against a difficulty assigned by the Storyteller (typically 7).
Potence 2
Discipline Techniques:
Backgrounds
- -- Allies 2 (Leon Dabo)
- -- Contacts 3 (men of the French Foreign Legion)
- -- Generation 5
- -- Mentor 3 (his sire)
Flaws
- Permanent Fangs 3 points
Merits
- Daredevil 3 points
Virtues
Conscience 2, Self-Control 3, Courage 5
Morality
Willpower 6
Damage
Destiny
Coterie
Anthea (investigator)
Jane (spy)
Roger (aviator / soldier)