Halwyn
Name: Halwyn
Race: Dwarf
Alignment: Chaotic Good
Class: Fighter
Level: 1
EXP:
Contents
Base Stats
Original roll: 9 15 14 16 17 15 15 adding one to 17
- Str 16 +3
- Dex 18 +4
- Con 17 +3
- Wis 14 +2
- Int 15 +2
- Cha 13 +1
HP: 13
AC:
Initiative: +4
Saving Throws:
Fortitude +5 Reflex +4 Will +2
Base attack:
Feats, Class Abilities and Languages
Class Abilities:
Feats:
Two-Weapon Fighting
Weapon Focus (Dwarven Urgrosh)
Languages:
Common
Dwarven
Goblin
Giant
Weapons, Armor and Gear
Weapons:
Dwarven Urgrosh 1d8 / 1d6 X3
Short Bow 1d6 X3
Armor:
Studded Leather +3
Gear:
Gold: 45 gold
Racial Abilities:
Speed: 20 feet
Dark vision
Stonecunning
Dwarven weapons: Dwarven waraxe and Dwarven urgroshes
+4 bonus to resist bullrush and tripping when on solid ground
+2 save vs poison
+2 save vs spells
+1 attack bonus on Orcs, Half-orcs and goblinoids
+4 dodge vs Giants(Ogres, Trolls and true giants)
+2 appraise on stone and metal
+2 craft on stone and metal
Skills:
Total: 16
4 per level
Skill Name | Skill Mod | Abi Mod | Ranks | Misc |
---|---|---|---|---|
Appraise (Int) | 0 | 0 | ||
Balance (Dex) | 0 | 0 | ||
Bluff (Cha) | 0 | 0 | ||
*Climb (Str) | 0 | 0 | ||
Concentration (Con) | 0 | |||
*Craft (Int) | 0 | 0 | ||
Decipher Script (Int) | 0 | 0 | ||
Diplomacy (Cha) | 0 | 0 | ||
Disable Device (Int) | 0 | 0 | ||
Disguise (Cha) | 0 | 0 | ||
Escape Artist (Dex) | 0 | 0 | ||
Forgery (Int) | 0 | 0 | ||
Gather Information (Cha) | 0 | 0 | ||
*Handle Animal (Cha) | 0 | 0 | ||
Heal (Wis) | 0 | |||
Hide (Dex) | 0 | |||
*Intimidate (Cha) | 0 | 0 | ||
*Jump (Str) | 0 | 0 | ||
Knowledge (Int) | ||||
Listen (Wis) | ||||
Move Silently (Dex) | 0 | 0 | ||
Perform (Cha) | 0 | 0 | ||
Profession Herbalist(Wis) | 0 | |||
*Ride (Dex) | 0 | |||
Search(Int) | 0 | 0 | ||
Sense Motive (Wis) | 0 | 0 | ||
Sleight of Hand (Dex) | 0 | |||
Spellcraft (Int) | ||||
Spot (Wis) | ||||
Survival (Wis) | ||||
*Swim (Str) | 0 | |||
Tumble (Dex) | + | + | 0 | 0 |
Use Magic Device (Cha) | 0 | 0 | ||
Use Rope (Dex) | 0 | 0 |