Francesco Abandonato's Statistics

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Francesco Abandonato -x- Black Spiral Dancers

Circa: 2031 C.E.
Plots:
Secrets:
Tribal Totem:
Hive:
Breed: Lupus
Auspice: Philodox (Lunar Phase: half-moon)
Tribe: Black Spiral Dancers (formerly: Silver Fangs)
Born:
First Change:
Mother:
Nature:
Demeanor:
Apparent Age:
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 5, Appearance 3
Mental: Perception 5, Intelligence 4, Wits 5
Talents: Alertness 5, Athletics 4, Brawl 5, Dodge 5, Empathy 4, Expression 3, Intimidation 5, Leadership 4, Primal Urge 4, Streetwise 3, Subterfuge 5
Skills: Animal Ken 3, Crafts 3, Drive 3, Etiquette 3, Firearms 4, Melee 4, Performance 3, Security 3, Stealth 5, Survival 5
Knowledges: Academics 2, Computers 2, Enigmas 4, Finance 3, Investigation 4, Law 3, Linguistics 3, Medicine 2, Occult 5, Politics 4, Rituals 5, Science 5
Rites:
Backgrounds: Allies 5 (Fomori), Contacts 5 (Pentex Subsidiaries), Influence 3 (Brazil), Mentor 3 (Harold Zettler), Pack 5, Pure Breed 4, Rank 5, Resources 6 (Strip-Mining South America), Status 4 (Pentex Sub-Director)
Flaws:
Merits:
Rage: 3 (starting)
Gnosis: 5 (starting)
Willpower: 5 (starting)
Destiny: Well, that is an interest question is it not??

Forms

Homid: The Man

Attribute Changes: None.

Shift Difficulty: Stamina + Primal Urge = 6

Appearance: Human

Game Effects: Homid Garou take no special damage from silver in this form, but they do not regenerate in this form. Metis and Lupus Garou take aggravated, unsoakable damage from silver in Homid form, but they do regenerate wounds as they normally would.

Glabro: The Near-Man

Attribute Changes: Strength +2, Stamina +2, Appearance -1, Manipulation -1

Shift Difficulty: Stamina + Primal Urge = 7

Appearance: The Glabro is a large, muscled, hairer version of the Homid form. The character gains about six inches in height and a proportionate about of weight (around 30%). The teeth, nails and hair of the Glabro are longer than an ordinary human's, and the teeth and nails are sharper. A werewolf in Glabro form won't be mistaken for a human close up in daylight, but he can likely pass at night from a distance.

Game Effects: The Glabro's teeth inflict only lethal damage, not aggravated, and its claws cause no damage at all.

Notes: Garou who need the strength of a war-form without inducing the Delirium in nearby humans frequently use the Glabro form. The Glabro can speak the Garou tongue without difficulty, but human language is more difficult. While the character can be heard and understood, his voice become very low and guttural.

Crinos: The Wolf-Man

Attribute Changes: Strength +4, Dexterity +1, Stamina +3, Appearance = 0, Manipulation -3

Shift Difficulty: Stamina + Primal Urge = 6

Appearance: The Crinos is an enormous, powerfully muscled and furry man-wolf. When a Garou enters Crinos form, she increases her size by half again over her Glabro size (itself larger than Homid). A werewolf who stands five feet high in Homid form, towers 8'4 in Crinos. The character gains mass in proportion, her weight increasing three and a half times that in Glabro. The character's Homid face extends into a muzzle, and her teeth and claws lengthen and sharpen. Fur covers the character's entire body, she grows a tail, and her arms lengthen to the point that her hands hang near her knees.

Game Effects: The Crinos' teeth and claws inflict aggravated damage. The penalties to Social Attributes listed previously do not apply to other Garou, who are familiar and comfortable with the Crinos form. Crinos Garou senses sharpen, granting a -1 to Perception difficulties. Crinos is the breed form for Metis Garou, who can shift into it instantly. Nonetheless, no Garou can soak damage from silver weapons or items in the Crinos form, and all Garou regenerate ordinary damage rapidly in this form. The sight of a Garou in Crinos form triggers the Delirium in humans who see her. Rage difficulties drop by one in Crinos form.

Notes: Crinos is purely a war form. Except for metis, other Garou do not enter Crinos form casually, especially since that form brings the werewolf's Rage closer to the surface, making frenzy more likely. The Crinos muzzle and large sharp teeth make it very difficult to speak. The Crinos can say one or two-word sentences in human speech ("you die!" is a popular choice). Any more than that costs a point of Willpower per sentence. The Crinos can speak the Garou tongue normally, without cost or extra effort.

Hispo: The Near-Wolf

Attribute Changes:

Shift Difficulty: Stamina + Primal Urge =

Appearance:

Game Effects:

Lupus: The Wolf

Attribute Changes:

Shift Difficulty: Stamina + Primal Urge =

Appearance:

Game Effects:

Gifts

Lupus Gifts

Philodox Gifts

Black Spiral Gifts