Road of Exchange
- The Roads -KS- Kingston Sparks
Description:
Sobriquet:
- Ethics of Exchange
- Civility & Civilization -
- Barter, Currency, or Credit - .
- Trust and Reputation - Without mortal legal systems, trade heavily relies on trust, reputation, and often, established clan affiliation or sect based networks to manage risk in the Modern Nights.
- Prestation: Credit & Debit - .
- Venture: Risk versus Reward- .
- Specialization and Mutual Need - .
Initiation:
Organization:
Aura:
Virtues: Conviction & Self-Control
Hierarchy of Sins against tge Road of Exchange
10 - . (.)
9 - . (.)
8 - . (.)
7 - . (.)
6 - Violating the precepts of station. (Civilization depends on civility. One must show deference to those of a higher station, respect for ones peers, and one must compell deference from those of lesser station.)
5 - Failure to protect resources. (Business is a competitive enterprise and you need to protect your resources from the competition.)
4 - Placing personal interests before those of the business. (One must act with discipline if one wishes to be successful.)
3 - Failure to take mecessary risks. (Success in business sometimes means gambling with resources.)
2 - Taking a life without purpose. (Life is a valuable commodity, squandering it is profligate.)
1 - Failing to engage in trade; breaking an agreement. (Work builds character. Reputation is the only enduring currency.)
Paths:
Role-playing Tips: