ASSEMBLY LINE

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INDUSTRY

●●●●●●●● -- ASSEMBLY LINE

Dice Pool: Wits + Crafts
Cost: 10 Divinity
Description: So resourceful is the Avatar that he can create nearly anything with only a few raw resources, and can mass produce equipment with the wave of a hand.

The player may choose to build any standard weapon, vehicle or piece of equipment, or common structures such as buildings and bridges. To create the desired item, the God must first assemble raw materials equal to the mass of the items to be constructed. Up to 25 percent of this material may be improvised from whatever is at hand, including bricks, trees, old boots and so forth. At least 75 percent of the materials must be of the kind used in the manufacture of the item—most often this means steel or some other alloy. Earth Creation (Scion: God, p. 87) can greatly assist in this process, or the God may recycle from scrapped vehicles, buildings and the like.

Once all the raw materials have been assembled, the player may activate this Power. Each success grants the item one health level, as though it were being repaired from zero health levels. If the God rolls extra successes and has enough available materials, he may create multiple identical items. Consult “Attacking Inanimate Objects” (Scion: Hero, p. 201), “Vehicles” (Scion: Hero, p. 205), “Spears of Destiny, Chariots of Fire” (pp. 131-134) and “Military Equipment” (pp. 266-270) to determine the number of health levels an item might have. If the player does not roll enough successes to bring the item to its full capacity, it still functions but is considered incomplete, limited to the number of health levels initially granted through this Boon. No other Power or Ability can repair the incomplete item above the number of health levels granted by the use of this Power, and the item will function as though “damaged” if it has fewer than half of the health levels typical for its type. The God may use Assembly Line on an item any number of times, each time raising its maximum health levels by the number of successes scored, to the maximum of the standard number for that item.

Provided that enough materials are available, Assembly Line can be used to mass produce identical items. To do so, divide the number of successes by the maximum health levels of the items to be produced. For example, if a player scored 10 successes, his character could create 5 hand grenades with 2 health levels each, or 1 motorcycle with 10 health levels, or 2 Garand rifles with 4 health levels each (with the option of also creating a defective rifle with only 2 health levels). For the purpose of creation by this Power, assume that sixteen bullets have one health level and one artillery shell has 4 health levels.