Charms
Charms are powers similar to the gifts of the changing Breeds. Here is a short list.
- Answer: The demon senses when humans are trying to call out to a demon. The human may not actually perform a summoning successfully; they only need the intent. It costs the demon 10 Essence, but it can teleport to the location of the summoning without being bound or otherwise controlled by the summoner. However, the mortal may not realize that the demon is unchained.
- Immunity to Fire: The demon is immune to fire. Any supernatural or mundane attempts to burn it automatically fail.
- Teleportation: If the demon has less than 1/3 its permanent Essence pool, it may spend an Essence to teleport away to safety as a reflexive action.
- Reap Essence: The demon has a specific task it drives humans to do. Any time a human would roll dice or spend Willpower to complete this task, the demon gains Essence equal to the human’s remaining Willpower points after the action.
- Harvest Soul: On completion of a contract with the demon, a mortal character suffers the effects of this charm. The demon gains as many Essence points as the character has Willpower, Mental Attributes, and experience points. The character is immediately killed. So long as the demon still has her soul, any attempts to raise her, speak to her spirit, or summon her spirit automatically fail. Most demons have methods for storing excess Essence brought by this charm.
- Wish: At the cost of twenty Essence, a demon can manifest one specific wish for a character, so long as the wish can be reflected in a Background or Merit at 5 points (or fewer) added immediately to the character. If the demon has a contract from the mortal, it only costs 10 Essence.
- Summon Hellhound: The demon spends 5 Essence and summon one Hellhound for each point of Rage the demon possesses. Hellhounds use the dog stats from p. 397 with a bonus to their Strength and Stamina based on their master’s Rage; their Attributes rise to the demon’s Rage dots, if not already higher. Their bites and claws do aggravated damage.
- Possession: For five Essence, the demon can possess a mortal or vampire. To do so, the mortal must fail a Willpower roll using the demon’s Gnosis as a difficulty. Once inside, the demon gains one Essence every time he forces the body to act in a way contrary to the host’s Nature. The demon can stay until it decides to leave or is exorcised, though the demon can choose to allow its host to take the body over temporarily for the cost of a point of Essence.