Feats of Illusion
Feats of Illusion | |||
---|---|---|---|
Successes | Illusion | ||
One | Simple, one sensation (sight, sound, scent, etc.) | ||
Two | Simple and moving, one sensation | ||
Three | Complex and stationary, or simple and moving (two sensations) | Four | Complex and moving (several sensations) |
Five | Complex and reflexive (multiple sensations) | ||
Six+ | Complex and interactive (full sensations) |
Notes
Types of Illusions
• Mental illusions = Mind 2+ (only in target’s mind; usually coincidental)
• “Physical” illusions = Forces 2+/ Prime 4+ (visible to all witnesses; manipulate elemental forces to manifest sensory components)
• Immersive illusions = Forces 4+/ Prime 4+ (“holodeck” level of apparent reality)
Damage & Duration
Illusions don’t normally inflict damage unless “damage levels” are purchased as described below. Illusions may indirectly lead witness into dangerous situations, as described under Environmental Hazards.
Sphere | Damage Type |
---|---|
Mind | Bashing damage |
Mind 3/ Life 3 | Aggravated damage |
Forces | Bashing or lethal, depending upon elements involved |
Default Duration is one scene. Additional levels of Duration, or “damage levels” of two dice of damage, may be purchased for one additional success, each level, above the Base. One day + two dice of damage, for example, would require two additional successes.