Magickal Difficulty Modifiers

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Mage Information
Tools and Rituals
Activity Difficulty Modifier
Using a personalized instrument -1
Using a unique instrument -1
Using a unique and specialized instrument -2 (total)
Working with unfamiliar instruments +2/ +1
Working without usual instruments +3
Using instruments when you don’t need to -1
Using personal item from target (sympathetic magick) -1 to -3
Appropriate Resonance (personal, instrument, ritual, or Tass) -1
Opposed Resonance (personal, instrument, ritual, or Tass) +1
Manipulating Mythic Threads/ hypernarrative -1
Time and Effort
Activity Difficulty Modifier
Spending Quintessence -1 per point, max. -3
Spending extra time (per additional turn each roll; max. -3) -1
Fast-casting +1
Turning time backwards +3
General Circumstances
Activity Difficulty Modifier
Researches lore about subject before using magick -1 to -3
Near a Node -1 to -3
Distant or hidden target or subject +1
Juggling several Effects at once +1 per two Effects
Mage distracted +1 to +3
Mage in conflict with Avatar +1 to +3
Domino Effect +1 per two coincidences after first; see p. 539.
Outlandish to godlike feat +1 to +3



Notes
  • Maximum net modifier +3 or -3.
  • Minimum difficulty 3, maximum difficulty 10. If you employ the Thresholds option, max difficulty is 9; in the latter case, extra modifiers add to threshold, requiring one additional success per +1 difficulty modifier.
  • Modifiers that would take the difficulty above 10 add additional successes at a one-to-one ratio; a +3 modifier to difficulty 10, for example, would demand at least three successes.
  • If you use both the threshold option and modifiers that take the difficulty above 10, then each additional +1 difficulty over 9 demands an extra success. A +3 modifier to difficulty 9 would require at least three successes.