Repairs

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Dice Pool: [Dexterity/Perception + Crafts]

Discussion: Depending on the precise specialty, the Crafts Skill allows for repairs of everything from pottery to automobile engines (though not computers). Before repairing a device that’s on the fritz, your character must identify its problems (accomplished as a standard research roll; see below). Then, if repair is required, the Storyteller sets the difficulty of the repair roll. This difficulty depends on the problem’s severity, whether the proper tools or any replacement parts are on hand, and if adverse conditions exist. An inspired research roll may offset these factors somewhat. A simple tire change is difficulty 4, while rebuilding an entire engine might be difficulty 9. Basic repairs take at least a few turns to complete. More complex repairs are extended actions that last 10 minutes for each success needed. On a botch, your character may simply waste time and a new part, or may make the problem worse.