Adair Simpkin
Contents
Appearance
Adair is big. He is 6foot - 6inches tall and weighs over 325 pounds. The product of hardy colonial breeding and his youth spent in the coal mines of Western Kentucky.
Behavior
Adair grew up watching the boys and men around him die of black-lung, explosions and cave-ins. So he grew up with a live fast and devil take the hindmost attitude. His reasoning was that if you don't take risks, you cannot stay ahead of the looming disaster, whatever that might be. His choice to fight in the Great War was a direct application of that theory. While Adair did want to see something new and go someplace more interesting, he also figured that if he was going to die violently, he wanted to chose the place if not the time. His devil-may-care attitude is loosely kept in check by his strict upbringing and the brutal discipline of the U.S. Army wherein he trained.
History
Adair was born in Morganfield, Union County, Kentucky in 1885. A sixth generation American, his family originally emigrated from England the early 1760s, and stayed ahead of the colonial discontent by settling on the western frontier. His family arrived in the area around Morganfield in 1790 though the town wouldn't be established until 1812. Even before they arrived in the New World the Simpkin family were miners and they were among the first to actively mine coal in the region.
Recent Events
Statistics
Circa: 1916 C.E.
Concept: Coal Miner turned WWI Demolitions expert.
Plots:
Secrets:
Haven:
Clan: Nosferatu
Generation: 8th
Born: 1885
Embrace: 1916
Sire: Hans Schultz
Nature: Thrill-Seeker
Demeanor: Soldier
Apparent Age: After the accident, who could say?
Physical: Strength 3, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Alertness 2 (cave-ins), Athletics 2 (throwing), Brawl 2, Dodge 3 (taking cover), Intimidation 2
Skills: Animal Ken 2 (song-birds), Crafts 2, Demolitions 3 (blasting powder, dynamite), Firearms 3 (shotgun, sawed-off-shotgun), Melee 2 (trench-knife), Stealth 1 (), Survival 4 (directions, underground)
Knowledges: Investigation 2, Linguistics 2 (English, French, German), Medicine 2 (first-aid, triage), Science 3 (chemistry - explosives)
Disciplines:
Animalism 2
- -- Feral Speech -- Roll Manipulation + Animal Ken to get favors or useful information out of an animal. The difficulty is 6
- -- Noah's Call -- Roll Charisma + Survival (difficulty 6) to use this ability.
Obfuscate 2
- -- Cloak of Shadows
- -- Unseen Presence -- rolls Wits + Stealth against a difficulty assigned by the Storyteller (typically 7).
Potence 2
Discipline Techniques:
Backgrounds
- -- Allies 2 (Leon Dabo)
- -- Contacts 3 (men of the U.S. 4th Infantry Division)
- -- Generation 4
- -- Mentor 3 (his sire)
Flaws
Smell of the Grave 1 point, Nightmares 1 point mental
Merits
Oversized Fangs 1 point
Virtues
Conscience 2, Self-Control 3, Courage 5
Morality
Willpower 5
Damage
Destiny
Coterie
Anthea (investigator)
Jane (spy)
Roger (aviator / soldier)