Road of Exchange

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The Roads -KS- Kingston Sparks

Description:

Sobriquet: Exchequers

Ethics of Exchange
Civility & Civilization -
Barter, Currency, or Credit - .
Trust and Reputation - Without mortal legal systems, trade heavily relies on trust, reputation, and often, established clan affiliation or sect based networks to manage risk in the Modern Nights.
Prestation: Credit & Debit - .
Venture: Risk versus Reward- .
Specialization and Mutual Need - .

Initiation:

Organization:

Aura:

Virtues: Conviction & Self-Control

Hierarchy of Sins against tge Road of Exchange

10 - Refusing to uphold the laws of your society. (The stability and safety of your business depends upon a well regulated society.)

9 - Failure to protect your reputation. (Your reputation is the most valuable thing you own and without it you are nothing.)

8 - Neglecting ones social obligations. (The most important business dealings are transacted while socializing.)

7 - Failure to kill when it serves your interests. (It is sometimes necessary to take a life to protect oneself or to advance the business.)

6 - Violating the precepts of station. (Civilization depends on civility. One must show deference to those of a higher station, politeness to ones peers, and one must compell deference from those of lesser station.)

5 - Failure to protect resources. (Business is a competitive enterprise and you need to protect your resources from the competition.)

4 - Placing personal interests before those of the business. (One must act with discipline if one wishes to be successful.)

3 - Failure to take necessary risks. (Success in business sometimes means gambling with resources.)

2 - Taking a life without purpose. (Life is a valuable commodity, squandering it is profligate.)

1 - Failing to engage in trade; breaking an agreement. (Work builds character. Reputation is the only enduring currency.)

Paths:

Role-playing Tips: