Black Hand Membership

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Backgrounds

You are a member of the feared Black Hand, the body of assassins and soldiers that serves the Sabbat fervently. Having this Background indicates that you are a full-fledged member of the organization, and you have all the responsibilities and benefits that accompany membership.
You may call upon members of the Black Hand to aid you, should you ever need it. Of course, this ability is a two-way street, and other Hand members may call upon you to aid them. Thus, you may find yourself assigned to perform assassinations, lead martial aid or even further the political ends of the Hand as a diplomat or spy. You may also be required to attend crusades that take you away from your pack. All members of the Black Hand must heed the call of another Hand member, especially the superiors of the faction.
Being a member of the Black Hand is a prestigious matter, and other members of the Sabbat respect the organization. When dealing with other Sabbat, should you choose to reveal your affiliation with the Hand, you may add your rating in this Background to any Social dice pools, even after other Status or Abilities have been taken into account. Most Hand members, choose not to reveal their allegiance. Also, the Black Hand is remarkably adept at hunting down Sabbat who claim membership in the sect but do not truly belong - liars, beware.

1) You are a grunt; you may call upon one Black Hand member once per story.
2) You are known and respected in the Black Hand; you may call upon two Black Hand members once per story.
3) You are held in the Black Hand's regard; you may call upon five Black Hand members once per story.
4) You are a hero among members of the Black Hand; you may call upon seven black Hand members twice per story (but you'd better have just cause - if it seems you're becoming soft, you may lose points in this Background). You may also lead large numbers of Hand members into action should it ever become necessary.
5) You are part of Black Hand legend; you may call upon 12 Black Hand members twice per story (but see the preceding caution). You may also lead large numbers of Hand members into action should it ever become necessary. The Seraphim may even seek your counsel on matters of import.