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Combined display of all available logs of The World Is A Vampire. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 22:30, 19 March 2026 Keith talk contribs created page Hel Storm (Created page with ";Mythercia Rituals Target Number of Successes: varies This spell summons elemental forces from realms beyond the Skinlands. When this ritual is cast, cold wind, ice, and terrible rains from Zeernebooch’s Kingdom of Hel fall from the skies. This power can only be used during the winter season. <br> '''System: '''The caster throws a naturally tumbled river rock into the air (any mineral or mineral composition will do, as long as it is can be found in the wild,...")
- 22:09, 19 March 2026 Keith talk contribs created page Commune (Created page with ";Mytherceria Rituals Vampires know from studying Auspex that whenever someone handles an object, she leaves a psychic imprint on the item. The same can be true when one is merely walking about. With this Mytherceric ritual, a vampire can "see" what an object or a plant, has seen. This ability only recovers line-of-sight impressions and does not capture sound. Insight comes in the form of hallucinogenic visions, lasting as long as the character maintains contac...")
- 22:08, 19 March 2026 Keith talk contribs created page Abyssal Reflection (Created page with ";Mytherceria Rituals This ritual allows the kiasyd to create a mystical mirror that reveals a target’s true nature or deepest hidden secret. By gazing into the enchanted mirror, the subject’s reflection betrays aspects of their soul that they may not wish to reveal. <br> '''System: '''The caster must prepare the mirror by mixing their Vitae, mercury(quicksilver), and blackened glass shards, arranged in a precise lunar pattern. This process takes one hour, a...")
- 22:05, 19 March 2026 Keith talk contribs created page Dreamstalker (Created page with ";Mytherceria Rituals Weirdlings enjoy exerting control over their victims, even in dreams. A Kiasyd who whispers into the ear of an unconscious victim may implant fantastic or frightening thoughts that remain with the sleeper after waking. The dreams Kiasyd insert in victims' minds can be anything from seemingly disparate elements (you will repeatedly see eagles and pink umbrellas) to intact narratives (you will dream of your husband chasing you around town with...")
- 00:05, 19 March 2026 Keith talk contribs created page Break Reality (Created page with ";Break Reality (Wyld & Special Spirits)")
- 00:00, 19 March 2026 Keith talk contribs created page Airt Sense (Created page with ";Charms -X- Wyldlings Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves).")
- 23:56, 18 March 2026 Keith talk contribs created page Wyldlings (Created page with ";Spirits Wyldings are the children of the Wyld. They prefer to reside in the Deep Umbra, for the Pattern Web has made Gaia too stagnant and permanent for them. They generally appear as constantly shifting maelstroms of matter and energy. ==Basic Stats== Willpower: 4, Rage: 7, Gnosis: 6, Essence: 40 Charms: Airt Sense, Break Reality, Materialize, Shapeshift")
- 23:49, 18 March 2026 Keith talk contribs created page Mechanical Gremlin (Created page with ";Mytherceria Known since antiquity to Kindred and mages, gremlins are malevolent wildling spirits. Gremlins are nefarious little banes of the mechanical, familiars who hate technology and all things Weaver (see Werewolf: the Apocalypse for more information on Wyldlings and Weaver spirits). This ritual summons a single gremlin who will destroy, deconstruct, or otherwise foul up a specific mechanical device by disrupting the Weaver spirits within the device that...")
- 23:43, 18 March 2026 Keith talk contribs created page Sacriffice to Nightmare (Created page with ";Mytherceria Rituals Kiasyd who know their connection to the Abyss also know it's necessary to keep the entities within content, and doing so occasionally requires a sacrifice. Pragmatic Weirdlings reason "If we need to sacrifice lives, why not the lives of those we hate?" After painting the interior walls of a pitch-black chamber with fae sigils, the Kiasyd seals a sacrifice inside the room. Within seconds, the tentacles and snapping jaws of the Abyss reach th...")
- 23:41, 18 March 2026 Keith talk contribs created page Earth Sword (Created page with ";Mytherceria Rituals The Kiasyd causes huge spikes to shoot out of walls, ceilings and floors. These spikes are made of whatever material they shoot out of, and can be especially dangerous to vampires in wooden houses. Despite their ligneous nature, when enchanted they are as flexible as fleshly grown vine. <br> '''System: '''The attacker rolls Wits + Melee (difficulty 6) and spends a point of Willpower while the target resists with a Wits + Dodge roll (also di...")
- 23:26, 18 March 2026 Keith talk contribs created page Unseelie Fog (Created page with ";Mytherceria Rituals Target Number of Successes: Varies Whether for safety or for offense, fog has long been a tool for both warriors and the stealthy. It works as well to hide a siege party as it does to conceal a Haven. This fog is not of this world, as it is summoned directed from the Dark Kingdom of Zeernebooch, from where the powers of Mytherceria are drawn. Any creature who can sense the presence of the Wyrm, will know something is amiss with this thick mist....")
- 23:25, 18 March 2026 Keith talk contribs created page Luna Tinea (Created page with ";Mytherceria Rituals Kiasyd using his vitae and connection to Fey for summoning Moon Moth from the Hedge There are beatiful and look like symbol of clan Kiasyd when summon Kiasyd may use this moth for looking of magic trace because the are attractet to it They glow when find source of magic or when they are in full moon. <br> '''System: '''To active luna tinea the caster must drop some blood in the ground in natural enviorment The user make Charisma + Ocult roll...")
- 23:22, 18 March 2026 Keith talk contribs created page File:Eldritch Icon.jpg
- 23:22, 18 March 2026 Keith talk contribs uploaded File:Eldritch Icon.jpg