Difference between revisions of "Electrocution"
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Vampires are not nearly so affected by simple electricity | Vampires are not nearly so affected by simple electricity | ||
as are mortals. Nonetheless, electrocution might | as are mortals. Nonetheless, electrocution might |
Latest revision as of 15:00, 30 September 2023
Vampires are not nearly so affected by simple electricity as are mortals. Nonetheless, electrocution might occasionally prove a danger. The strength of the electrical flow determines the amount of lethal damage a character takes from electrocution. She suffers the damage effect noted below each turn until contact with the source is severed (Strength roll to pull away; difficulty 5 for vampires, 9 for mortals). Vampires may soak this damage normally, but, if a soak roll is botched, the damage is considered aggravated — the vampire’s bloodstream and brain are fried.
Electrical damage is a lethal effect, and armor doesn’t protect against it (depending on the subject’s defenses, the circumstance, and the Storyteller’s decision).
- Health Levels/Turn Electrical Source
- One Minor; wall socket
- Two Major; protective fence
- Three Severe; vehicle battery,junction box
- Four Fatal; main feed line,subway rail
If a mortal character is subjected to significant amounts of electrical damage (that reduce her to Incapacitated), she may suffer permanent damage. This can be physical impairment (reduced Physical Attributes), permanent memory loss, brain damage (reduced Mental Attributes), or disfigurement (reduced Appearance). Specifics are up to the Storyteller.