Difference between revisions of "LUNACY"
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== <span style="font-size:large">●●●●</span> -- ''LUNACY'' == | == <span style="font-size:large">●●●●</span> -- ''LUNACY'' == | ||
− | '''Dice Pool:''' <br> | + | '''Dice Pool:''' Manipulation + Performance<br> |
− | '''Cost:''' <br> | + | |
− | '''Description:''' | + | '''Cost:''' 1 Divinity per Virtue Extremity and per person<br> |
+ | |||
+ | '''Description:''' The Avatar captures the attention of a group of people and drives them temporarily mad. He must spend one Divinity per person he wants to affect, up to a maximum number equal to his Divinity. Affected victims suffer the Virtue Extremity from one of the Avatar’s chosen Virtues (see Scion: Hero, p. 118). If the Avatar spends one additional Divinity point per person, each person suffers an additional Virtue Extremity. That is, if he wants to affect five people with one Virtue Extremity, he must spend only five Divinity points. If he wants them to suffer two Virtue Extremities, he must spend 10 Divinity points. If he wants to affect all five people with the Virtue Extremity from all four of his Virtues, he must spend 20 Divinity points. The Avatar can choose how many of the present targets he wishes to affect, but he must affect them all with the same number of Virtue Extremities. | ||
+ | |||
+ | Multiple inflicted Virtue Extremities occur in sequence rather than simultaneously, counting down from the period of longest duration to shortest. If a victim has an equal or greater number of Divinity dots than the Avatar, her player may roll (Willpower + Appropriate Virtue + Divinity) against the Avatar’s activation roll. If the victim’s roll wins, she may opt out of one of the Virtue Extremities imposed on her per Divinity point she is willing to spend. | ||
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Latest revision as of 15:44, 18 April 2021
●●●● -- LUNACY
Dice Pool: Manipulation + Performance
Cost: 1 Divinity per Virtue Extremity and per person
Description: The Avatar captures the attention of a group of people and drives them temporarily mad. He must spend one Divinity per person he wants to affect, up to a maximum number equal to his Divinity. Affected victims suffer the Virtue Extremity from one of the Avatar’s chosen Virtues (see Scion: Hero, p. 118). If the Avatar spends one additional Divinity point per person, each person suffers an additional Virtue Extremity. That is, if he wants to affect five people with one Virtue Extremity, he must spend only five Divinity points. If he wants them to suffer two Virtue Extremities, he must spend 10 Divinity points. If he wants to affect all five people with the Virtue Extremity from all four of his Virtues, he must spend 20 Divinity points. The Avatar can choose how many of the present targets he wishes to affect, but he must affect them all with the same number of Virtue Extremities.
Multiple inflicted Virtue Extremities occur in sequence rather than simultaneously, counting down from the period of longest duration to shortest. If a victim has an equal or greater number of Divinity dots than the Avatar, her player may roll (Willpower + Appropriate Virtue + Divinity) against the Avatar’s activation roll. If the victim’s roll wins, she may opt out of one of the Virtue Extremities imposed on her per Divinity point she is willing to spend.