Celerity - V20: Difference between revisions

From The World Is A Vampire
Jump to navigation Jump to search
(Created page with ";Disciplines")
 
No edit summary
 
Line 1: Line 1:
;[[Disciplines]]
;[[Disciplines]]
== <span style="color:#800000;">Introduction ==
Not all vampires are slow, meticulous creatures.
When needed, some vampires can move fast — really
fast. Celerity allows Assamites, Brujah, and Toreadors
to move with astonishing swiftness, becoming practically a blur. The Assamites use their speed in conjunction with stealth to strike quickly and viciously from
the shadows before they are noticed. Brujah, on the
other hand, simply like the edge that the power gives
them against overwhelming odds. The Toreador are
more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push
to complete a masterpiece on time, but they can be
as quick to draw blood as any assassin or punk when angered.
<span style="color:#800000;">'''System:'''</span> Each point of Celerity adds one die to every
Dexterity-related dice roll. In addition, the player can
spend one blood point to take an extra action up to the
number of dots he has in Celerity at the beginning of
the relevant turn; this expenditure can go beyond her
normal Generation maximum. Any dots used for extra
actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g., the vampire cannot use a
mental Discipline like Dominate multiple times in one
turn), and extra actions occur at the end of the turn
(the vampire’s regular action still takes place per her
initiative roll).
----
<br>
<br>
----

Latest revision as of 12:41, 15 November 2020

Disciplines

Introduction

Not all vampires are slow, meticulous creatures. When needed, some vampires can move fast — really fast. Celerity allows Assamites, Brujah, and Toreadors to move with astonishing swiftness, becoming practically a blur. The Assamites use their speed in conjunction with stealth to strike quickly and viciously from the shadows before they are noticed. Brujah, on the other hand, simply like the edge that the power gives them against overwhelming odds. The Toreador are more inclined to use Celerity to provide an air of unnatural grace to live performances or for an extra push to complete a masterpiece on time, but they can be as quick to draw blood as any assassin or punk when angered.

System: Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond her normal Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn), and extra actions occur at the end of the turn (the vampire’s regular action still takes place per her initiative roll).