GUILTY APPARITIONS: Difference between revisions

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== <span style="font-size:large">●●</span> -- ''GUILTY APPARITIONS'' ==
== <span style="font-size:large">●●</span> -- ''GUILTY APPARITIONS'' ==
'''Dice Pool:''' <br>
'''Dice Pool:''' Manipulation + Integrity<br>
'''Cost:''' <br>
'''Cost:''' Spend 1 Divinity<br>
'''Description:''' <br>
'''Description:''' When a Avatar knows that someone is guilty of an
injustice but she lacks either the evidence to prove
it or the leverage to make him admit it, she can rely
on this Power instead. To use it, she accuses the guilty
party of the injustice (be it in person, in a letter, over
the phone, via skywriting...), and her player spends a
point of Divinity and rolls (Manipulation + Integrity).
If the roll succeeds, the accusation causes the victim to
periodically hallucinate like Macbeth or his wife. These
hallucinations occur randomly, torturing the guilty party
with the knowledge that justice hasn’t been served. They
also render him unable to regain Willpower.<br>
 
The effect lasts for a number of days equal to the
activation roll’s successes, or until the offender makes
fair amends, or until the offender confesses his crime
to someone who can force him to make fair amends—
whichever occurs first.
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Latest revision as of 10:43, 28 July 2020

JUSTICE

●● -- GUILTY APPARITIONS

Dice Pool: Manipulation + Integrity
Cost: Spend 1 Divinity
Description: When a Avatar knows that someone is guilty of an injustice but she lacks either the evidence to prove it or the leverage to make him admit it, she can rely on this Power instead. To use it, she accuses the guilty party of the injustice (be it in person, in a letter, over the phone, via skywriting...), and her player spends a point of Divinity and rolls (Manipulation + Integrity). If the roll succeeds, the accusation causes the victim to periodically hallucinate like Macbeth or his wife. These hallucinations occur randomly, torturing the guilty party with the knowledge that justice hasn’t been served. They also render him unable to regain Willpower.

The effect lasts for a number of days equal to the activation roll’s successes, or until the offender makes fair amends, or until the offender confesses his crime to someone who can force him to make fair amends— whichever occurs first.