Difference between revisions of "VENGEANCE"

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;[[Avatar: The Godhead]] ~&~ [[DIVINE VIRTUES]]
 
;[[Avatar: The Godhead]] ~&~ [[DIVINE VIRTUES]]
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This Virtue dictates that those who offend the
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Gods or commit crimes against mankind must be made
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to suffer in kind, regardless of the cost. Vengeance is
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not about petty revenge, but a redressing of the cosmic
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balance, paying back a debt incurred by violating the
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divine order in some fashion. Avatars who espouse this
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Virtue act upon their beliefs as they see fit. Some take
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an eye for an eye in straightforward, Biblical fashion.
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Others find more creative punishments for those who
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have committed crimes against Heaven.
  
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'''Characters use Vengeance to:''' hunt down and punish
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criminals, discern wrongdoing and assess penalties,
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investigate crimes and defeat those who oppose her efforts
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'''A failed Vengeance roll allows a character to:''' let a
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criminal go unpunished, forgive a crime against herself
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or another, show mercy or leniency to a criminal, give
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up the pursuit of an offender for any reason
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'''Virtue Extremity:''' ''Implacable Nemesis.'' The Avatar will
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go to extreme lengths to punish an offender, making
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any sacrifice necessary—or committing any atrocity—in
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order to see justice done. ''Implacable Nemesis'' lasts for a
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number of days equal to the Avatar’s Virtue rating.
 
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Latest revision as of 12:37, 8 June 2020

Avatar: The Godhead ~&~ DIVINE VIRTUES

This Virtue dictates that those who offend the Gods or commit crimes against mankind must be made to suffer in kind, regardless of the cost. Vengeance is not about petty revenge, but a redressing of the cosmic balance, paying back a debt incurred by violating the divine order in some fashion. Avatars who espouse this Virtue act upon their beliefs as they see fit. Some take an eye for an eye in straightforward, Biblical fashion. Others find more creative punishments for those who have committed crimes against Heaven.

Characters use Vengeance to: hunt down and punish criminals, discern wrongdoing and assess penalties, investigate crimes and defeat those who oppose her efforts

A failed Vengeance roll allows a character to: let a criminal go unpunished, forgive a crime against herself or another, show mercy or leniency to a criminal, give up the pursuit of an offender for any reason

Virtue Extremity: Implacable Nemesis. The Avatar will go to extreme lengths to punish an offender, making any sacrifice necessary—or committing any atrocity—in order to see justice done. Implacable Nemesis lasts for a number of days equal to the Avatar’s Virtue rating.