Difference between revisions of "GIFT OF FIRE"
(Created page with ";FIRE == <span style="font-size:large">●</span> -- ''GIFT OF FIRE'' == '''Dice Pool:''' None.<br> '''Cost:''' Imbue 1 Divinity<br> '''Description:''' Normally, fire need...") |
|||
Line 2: | Line 2: | ||
== <span style="font-size:large">●</span> -- ''GIFT OF FIRE'' == | == <span style="font-size:large">●</span> -- ''GIFT OF FIRE'' == | ||
'''Dice Pool:''' None.<br> | '''Dice Pool:''' None.<br> | ||
+ | |||
'''Cost:''' Imbue 1 Divinity<br> | '''Cost:''' Imbue 1 Divinity<br> | ||
+ | |||
'''Description:''' Normally, fire needs oxygen to breathe and fuel to consume. With this Power, a Avatar removes both necessities from a single flame for one scene. He could keep a single torch (or even a match) lit for hours as he explores a dark labyrinth. He could cause the tiny | '''Description:''' Normally, fire needs oxygen to breathe and fuel to consume. With this Power, a Avatar removes both necessities from a single flame for one scene. He could keep a single torch (or even a match) lit for hours as he explores a dark labyrinth. He could cause the tiny | ||
spark at the end of a fuse to burn in place without moving. This Power is also good for keeping a source of flame from consuming the breathable air in an | spark at the end of a fuse to burn in place without moving. This Power is also good for keeping a source of flame from consuming the breathable air in an |
Latest revision as of 21:06, 5 December 2019
● -- GIFT OF FIRE
Dice Pool: None.
Cost: Imbue 1 Divinity
Description: Normally, fire needs oxygen to breathe and fuel to consume. With this Power, a Avatar removes both necessities from a single flame for one scene. He could keep a single torch (or even a match) lit for hours as he explores a dark labyrinth. He could cause the tiny spark at the end of a fuse to burn in place without moving. This Power is also good for keeping a source of flame from consuming the breathable air in an enclosed space.
The Avatar must be able to see the flame he intends to bolster, but once he uses the Power, he can leave its presence without canceling the effect. The fire he bolsters with this Power can be no larger than that of an average campfire (roughly a yard in diameter).
If no source of flame is available, the Scion can create a fire the size of a candle flame from thin air. It burns at the end of his finger or from some treasured item that he carries upon his person. The flame isn’t strong enough to cause damage in combat, but it can ignite a flammable substance easily enough.