Difference between revisions of "Heal Thyself"
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− | + | The Avatar’s player spends a point of ''Divinity'' to repair | |
+ | a single level of damage. That damage can be bashing or | ||
+ | lethal, and the healing takes place in an instant without | ||
+ | leaving a scar. (Aggravated damage is beyond the power | ||
+ | of this ''Flair'' to heal.) Avatars who are interested in | ||
+ | building their reputation and spreading their legends | ||
+ | quickly find this Flair to be one of the more effective | ||
+ | tools of doing so, as bruises, lacerations and bullet holes | ||
+ | vanish before astonished onlookers’ eyes. | ||
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Latest revision as of 12:38, 5 November 2019
The Avatar’s player spends a point of Divinity to repair a single level of damage. That damage can be bashing or lethal, and the healing takes place in an instant without leaving a scar. (Aggravated damage is beyond the power of this Flair to heal.) Avatars who are interested in building their reputation and spreading their legends quickly find this Flair to be one of the more effective tools of doing so, as bruises, lacerations and bullet holes vanish before astonished onlookers’ eyes.