Difference between revisions of "Epic Marksman"
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− | + | Not only does the Avatar’s FINESSE bonus | |
+ | successes add to (Dexterity + Archery/Firearms) dice rolls, | ||
+ | he now doubles the bonus he receives from taking aim as well. What’s more, the | ||
+ | player ignores the difficulty penalty for the character to | ||
+ | either disarm an opponent with a ranged special attack | ||
+ | or mark his opponent without causing damage. A character must take an | ||
+ | action aim in order to be able to ignore such penalties, | ||
+ | though. If a character fires from the hip or blazes away | ||
+ | in a cordite-reeking, brass-raining, muzzle-strobing | ||
+ | gunfight, only the regular bonus successes from his FINESSE apply. | ||
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Latest revision as of 11:58, 4 November 2019
Not only does the Avatar’s FINESSE bonus successes add to (Dexterity + Archery/Firearms) dice rolls, he now doubles the bonus he receives from taking aim as well. What’s more, the player ignores the difficulty penalty for the character to either disarm an opponent with a ranged special attack or mark his opponent without causing damage. A character must take an action aim in order to be able to ignore such penalties, though. If a character fires from the hip or blazes away in a cordite-reeking, brass-raining, muzzle-strobing gunfight, only the regular bonus successes from his FINESSE apply.