Difference between revisions of "Alertness"
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;[[Character Creation]] -&- [[Abilities]] | ;[[Character Creation]] -&- [[Abilities]] | ||
+ | ''“Did you hear that?” Brigido asked, thick eyebrows | ||
+ | furrowed. “Hear what?” Jovan asked. Brigido gasped as white fingers | ||
+ | wrapped around Jovan’s neck, ragged claws tearing flesh like | ||
+ | paper and blood gushing from the ragged wound.'' | ||
+ | |||
+ | |||
+ | '''Description:''' Alertness allows characters to notice physical changes | ||
+ | in their environment, such as items out of place, changes in | ||
+ | scenery, and strange noises.. Usually coupled with Percep- | ||
+ | tion, Alertness is useful for the character who wishes to be | ||
+ | the first to uncover whatever secrets the world may hold. | ||
+ | |||
+ | :---- | ||
+ | :<span style="font-size:large">●</span>'''Novice:''' A heavy rain beginning to fall wouldn’t escape your notice. | ||
+ | :---- | ||
+ | :<span style="font-size:large">●●</span> '''Practiced:''' our senses often pick up sounds, objects, or smells others miss or gloss over. | ||
+ | :---- | ||
+ | :<span style="font-size:large">●●●</span> '''Competent:''' You’re the person everyone wants to keep watch. | ||
+ | :---- | ||
+ | :<span style="font-size:large">●●●●</span> '''Expert:''' If it can be noticed, you notice it. | ||
+ | :---- | ||
+ | :<span style="font-size:large">●●●●●</span> '''Master:''' Nothing escapes you. Nothing. | ||
+ | :---- | ||
+ | |||
+ | '''Possessed by:''' Burglars, hunters, messengers, sentries, tramps | ||
+ | |||
+ | '''Specialties:''' Ambushes, Angelic/Demonic Manifestations, Crowds, Forests, Noises, Paranoia, Traps | ||
+ | ---- | ||
+ | <br> | ||
+ | <br> | ||
+ | ---- | ||
This is your basic knack for noticing things that go on around you, even when you're not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This talent is typically paired with perception, and is best used when sensing physical stimuli (as opposed to moods or clues). | This is your basic knack for noticing things that go on around you, even when you're not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This talent is typically paired with perception, and is best used when sensing physical stimuli (as opposed to moods or clues). |
Revision as of 14:49, 27 October 2019
“Did you hear that?” Brigido asked, thick eyebrows furrowed. “Hear what?” Jovan asked. Brigido gasped as white fingers wrapped around Jovan’s neck, ragged claws tearing flesh like paper and blood gushing from the ragged wound.
Description: Alertness allows characters to notice physical changes
in their environment, such as items out of place, changes in
scenery, and strange noises.. Usually coupled with Percep-
tion, Alertness is useful for the character who wishes to be
the first to uncover whatever secrets the world may hold.
- ----
- ●Novice: A heavy rain beginning to fall wouldn’t escape your notice.
- ----
- ●● Practiced: our senses often pick up sounds, objects, or smells others miss or gloss over.
- ----
- ●●● Competent: You’re the person everyone wants to keep watch.
- ----
- ●●●● Expert: If it can be noticed, you notice it.
- ----
- ●●●●● Master: Nothing escapes you. Nothing.
- ----
Possessed by: Burglars, hunters, messengers, sentries, tramps
Specialties: Ambushes, Angelic/Demonic Manifestations, Crowds, Forests, Noises, Paranoia, Traps
This is your basic knack for noticing things that go on around you, even when you're not actively looking for them. Alertness describes the attention you pay to the outside world, whether otherwise occupied or not. This talent is typically paired with perception, and is best used when sensing physical stimuli (as opposed to moods or clues).
- * Novice: You're no mindless Drone.
- ** Practiced: Habitual eavesdropper.
- *** Competent: You keep a sharp eye on your surroundings.
- **** Expert: Whether from paranoia or good sense, you are rarely caught off guard.
- ***** Master: Your senses are on par with those of a wild animal.
Possessed by: Hunters, Bodyguards, Security Personnel, Journalists, Burglars.
Specialties: Noises, Eavesdropping, Ambushes, Hidden Weapons, Crowds, Forests, Animals.