Difference between revisions of "MORTALS"

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(GENERIC MORTALS (FOLLOWERS ● TO ●●●●●/ GUIDE ● TO ●●))
(GENERIC MORTALS (FOLLOWERS ● TO ●●●●●/ GUIDE ● TO ●●))
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|| INITIATIVE: || +4 || X || X || X || X || X || X || X || X || X  
 
|| INITIATIVE: || +4 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| SPEED: || X || X || X || X || X || X || X || X || X || X   
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|| SPEED: || 1 || X || X || X || X || X || X || X || X || X   
 
|-
 
|-
|| ATTACKS: || X || X || X || X || X || X || X || X || X || X  
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|| ATTACKS: || 1 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| RANGE: || X || X || X || X || X || X || X || X || X || X  
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|| RANGE: || 1 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| ACCURACY: || X || X || X || X || X || X || X || X || X || X  
+
|| ACCURACY: || 3 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| DAMAGE: || X || X || X || X || X || X || X || X || X || X  
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|| DAMAGE: || 4 - 5 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| DODGE: || X || X || X || X || X || X || X || X || X || X  
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|| DODGE: || 3 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| PARRY: || X || X || X || X || X || X || X || X || X || X  
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|| PARRY: || 3 || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| SOAK: || X || X || X || X || X || X || X || X || X || X  
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|| SOAK: || 0A/0L/2B || X || X || X || X || X || X || X || X || X  
 
|-
 
|-
|| HEALTH LEVELS: || X || X || X || X || X || X || X || X || X || X  
+
|| HEALTH LEVELS: || -0 || -1 || -2 || -3 || -4 || -5 || Incapacitated || Dead || X || X  
 
|-
 
|-
|| VIRTUES: || X || X || X || X || X || X || X || X || X || X  
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|| VIRTUES: || Conscience 2 || Self-Control 2 || Courage 2 || X || X || X || X || X || X || X  
 
|-
 
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|| WILLPOWER: || X || X || X || X || X || X || X || X || X || X  
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|| WILLPOWER: || 2 - 4 || X || X || X || X || X || X || X || X || X  
 
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|| OTHER NOTES: || X || X || X || X || X || X || X || X || X || X  
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|| OTHER Traits: || X || X || X || X || X || X || X || X || X || X  
 
|}
 
|}
 +
'''NOTES:''' Generic mortals are almost always extras. Each dot of Followers is equivalent to
 +
10 generic mortals. A generic mortal with appropriate Abilities and influence might work as
 +
a one- or two-dot Guide. Such a Guide would most likely ''not'' be an extra.
 
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Revision as of 13:58, 27 October 2019

MONSTRI VOLUMEN

INTRODUCTION

A young Avatar’s most common adversaries are likely to be mortals. She doesn’t yet have the power to flout mortal authority with impunity or even to reveal her holy might when, for example, a cop pulls her over for speeding. Show off your divine strength in front of the wrong people, and they won’t see a child of Zeus preparing to slay a monster, but more likely just some thug high on PCP. Security personnel guarding a private building or compound will not simply let a Avatar inside just after hours because she claims a dragon is hiding on the premises.

Other mortals might be peripherally aware of the Avatar’s nature, but probably misunderstand it. A devout fundamentalist minister might consider divine Boons to be signs of demonic possession, while a greedy corporate overlord or a government agent might consider them to be signs of some mutation to be harnessed, either for profit or for national security. Of course, still other mortals might be well aware of what your character is, as they are actively in the service of the Gods or even the Titans. Such mortals might be cultists in the service of some strange religion or thralls who have been enslaved and empowered by the blood of a titanspawn.





GENERIC MORTALS (FOLLOWERS TO ●●●●●/ GUIDE TO ●●)

The following template can be used for any adult mortal encountered by a Avatar, from a gas station attendant to a bank president to the lawyer who has come to bail the Avatar out of jail after a bit of monster-slaying gone wrong.

Such mortals are almost never a serious threat to a Avatar on a one-to-one basis, but even a Avatar should be concerned about the proverbial torch-bearing mob. Similarly, your Avatar might want to hold off on smashing a group of innocent mortals seeking his blood because they’ve been mind-whammied into attacking by Aphrodite’s magic boobs or something similar. On the other hand, Titan cults typically consist of such mortals, so sometimes, smashing these guys is just fine.

GENERIC MORTALS
ATTRIBUTES: Strength 2 Dexterity 2 Stamina 2 Charisma 2 Manipulation 2 Appearance 2 Perception 2 Intelligence 2 Wits 2 X
ABILITIES: Athletics 1 Brawl 1 Empathy 1 Subterfuge 1 Commerce 1 Crafts 1 Etiquette 1 Hearth Wisdom 1 Politics 1 Theology 1
INITIATIVE: +4 X X X X X X X X X
SPEED: 1 X X X X X X X X X
ATTACKS: 1 X X X X X X X X X
RANGE: 1 X X X X X X X X X
ACCURACY: 3 X X X X X X X X X
DAMAGE: 4 - 5 X X X X X X X X X
DODGE: 3 X X X X X X X X X
PARRY: 3 X X X X X X X X X
SOAK: 0A/0L/2B X X X X X X X X X
HEALTH LEVELS: -0 -1 -2 -3 -4 -5 Incapacitated Dead X X
VIRTUES: Conscience 2 Self-Control 2 Courage 2 X X X X X X X
WILLPOWER: 2 - 4 X X X X X X X X X
OTHER Traits: X X X X X X X X X X

NOTES: Generic mortals are almost always extras. Each dot of Followers is equivalent to 10 generic mortals. A generic mortal with appropriate Abilities and influence might work as a one- or two-dot Guide. Such a Guide would most likely not be an extra.




INDIVIDUALISTIC MORTALS (DOT RATING / VARIATION)

ALIAS:

APPEARANCE:

BEHAVIOR:

HISTORY:

Recent Events:

TRAIT SHEET FOR OPPONENTS
ATTRIBUTES: Strength: Dexterity: Stamina: Charisma: Manipulation: Appearance: Perception: Intelligence: Wits: X
ABILITIES: X X X X X X X X X X
INITIATIVE: X X X X X X X X X X
SPEED: X X X X X X X X X X
ATTACKS: X X X X X X X X X X
RANGE: X X X X X X X X X X
ACCURACY: X X X X X X X X X X
DAMAGE: X X X X X X X X X X
DODGE: X X X X X X X X X X
PARRY: X X X X X X X X X X
SOAK: X X X X X X X X X X
HEALTH LEVELS: X X X X X X X X X X
VIRTUES: X X X X X X X X X X
WILLPOWER: X X X X X X X X X X
OTHER NOTES: X X X X X X X X X X