Difference between revisions of "TERRA INCOGNITA"
Line 1: | Line 1: | ||
;[[JOURNEYS]] | ;[[JOURNEYS]] | ||
== <span style="font-size:large">●●●●●</span> -- ''TERRA INCOGNITA'' == | == <span style="font-size:large">●●●●●</span> -- ''TERRA INCOGNITA'' == | ||
− | '''Dice Pool:''' <br> | + | '''Dice Pool:''' Perception + Awareness<br> |
− | '''Cost:''' <br> | + | '''Cost:''' None<br> |
− | '''Description:''' | + | '''Description:''' With a traveler’s sixth sense, the Avatar can |
+ | mystically feel her way to the nearest ''terra incognita,'' | ||
+ | ''Touchstone'' or other strange place to her location. If she’s | ||
+ | standing in the ruins of the Minoan palace at Knossus, she | ||
+ | can feel the way to the entrance to the True Labyrinth. If | ||
+ | she’s on an icebreaker headed toward Antarctica, she can feel | ||
+ | the path to the gates of Atlantis. If her journey is carrying | ||
+ | her toward the threshold of any of the many mythic realms | ||
+ | connected to the World and the character puts her mind to | ||
+ | finding that threshold, she can find it with this Power. (Any | ||
+ | mythic realm is fair game, as are any such realms the Storyteller might create.) | ||
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Revision as of 21:27, 4 October 2019
●●●●● -- TERRA INCOGNITA
Dice Pool: Perception + Awareness
Cost: None
Description: With a traveler’s sixth sense, the Avatar can
mystically feel her way to the nearest terra incognita,
Touchstone or other strange place to her location. If she’s
standing in the ruins of the Minoan palace at Knossus, she
can feel the way to the entrance to the True Labyrinth. If
she’s on an icebreaker headed toward Antarctica, she can feel
the path to the gates of Atlantis. If her journey is carrying
her toward the threshold of any of the many mythic realms
connected to the World and the character puts her mind to
finding that threshold, she can find it with this Power. (Any
mythic realm is fair game, as are any such realms the Storyteller might create.)