Difference between revisions of "JOURNEYS"
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;[[DOMINIONS]] | ;[[DOMINIONS]] | ||
== Introduction == | == Introduction == | ||
+ | The Gods of Journeys hold power over the roads and | ||
+ | routes that cross the World, from the tar and asphalt of | ||
+ | the highways to the secret gates that lead to otherworldly | ||
+ | realms. It governs not just movement, but also vehicles, | ||
+ | roadways, trade routes, and the increasingly sophisticated | ||
+ | transit infrastructure of the modern World. | ||
+ | == Innate Powers == | ||
+ | You have an unfailing sense of direction, allowing you to find a route that leads to any point | ||
+ | in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis | ||
+ | Mundi or other gate between realms of existence from (''Divinity'') miles away. | ||
== '''Powers''' == | == '''Powers''' == |
Revision as of 19:10, 4 October 2019
Introduction
The Gods of Journeys hold power over the roads and routes that cross the World, from the tar and asphalt of the highways to the secret gates that lead to otherworldly realms. It governs not just movement, but also vehicles, roadways, trade routes, and the increasingly sophisticated transit infrastructure of the modern World.
Innate Powers
You have an unfailing sense of direction, allowing you to find a route that leads to any point in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis Mundi or other gate between realms of existence from (Divinity) miles away.
Powers
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