Difference between revisions of "Keening"

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== Introduction ==
 
== Introduction ==
 +
'''Keening''' is one of the primary thirteen ''Arcanoi'' from '''Wraith: The Oblivion'''. Those who can use the arts of Keening can manipulate emotions through sound.
 +
 +
Although it does not produce as useful effects as Inhabit or Castigate, Keening is nonetheless a treasured art in the Shadowlands because of the potential power it has. More than anything else, it makes a wraith feel emotional again. Chanteurs can create strong emotions and reactions in almost anyone they chose, and it’s an experience that some wraiths would give their unlives to have again, even if the emotions are artificial sensations made from a manipulative wraith.
 +
 +
Chanteurs primarily work through song, although merely speaking or shouting may have their desired effect. Although Keening can be used with large groups of wraiths, Chanteurs prefer to focus on one target at a time.
 +
 +
Mistakes made with Keening can have severe repercussions. The most common is for an intended positive emotion to backfire and become a negative one, but in extreme cases of misfortune, a Chanteur has been known to be driven mad by his own power.
 
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=== <span style="color:#696969;"> Basic Abilities ===
 
=== <span style="color:#696969;"> Basic Abilities ===
:  
+
<span style="font-size:large">○○○○○</span> '''Sense Gremlin''': An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.<br>
:  
+
<span style="font-size:large">○○○○○</span> '''Shellride''': An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.<br>
:
+
<br>
 +
<br>
  
 
=== <span style="color:#696969;"> Standard Powers ===
 
=== <span style="color:#696969;"> Standard Powers ===
:
+
 
:••
+
'''''{First / Second Edition}'''''
:•••
+
 
:••••
+
<span style="font-size:large">●○○○○</span> '''Fatal Vision''': An Oracle can read the deathmarks on wraiths and mortals.<br>
:•••••
+
<span style="font-size:large">●●○○○</span> '''Foreshadow''': An Oracle can detect impending danger.<br>
 +
<span style="font-size:large">●●●○○</span> '''Interpretation''': An Oracle can read into a person’s past or future.<br>
 +
<span style="font-size:large">●●●●○</span> '''Guesswork''': An Oracle can foretell the consequences of someone’s immediate actions.<br>
 +
<span style="font-size:large">●●●●●</span> '''Luck''': An Oracle can make a minor adjustment to Fate’s plan.<br>
 +
<br>
 +
<br>
 +
'''''{20th Anniversary Edition}'''''
 +
 
 +
Basic abilities were dropped in the 20th anniversary edition.
 +
 
 +
The standard powers of Fatalism are the same as previous editions, with the following exceptions, which replace the skills of the same level or where noted.
 +
 
 +
<span style="font-size:large">●○○○○</span> '''Kismet''': An Oracle can read the deathmarks on a wraith or mortal, and can also see that person's importance in Fate's plans.<br>
 +
<span style="font-size:large">●●●○○</span> '''Reading the Bones''': An Oracle can see a person or object's future, save for their own.<br>
 +
<span style="font-size:large">●●●●○</span> '''Sidestep''': Kin to Guesswork and Presage, the Oracle can foretell forthcoming attacks, allowing them to prepare a defense, or place themselves in the way of an attack meant for someone else.<br>
 +
<span style="font-size:large">●●●●●</span> '''Breathing the Mists''': An Oracle's foresight allows them to prepare for future events.<br>
 +
<br>
 +
<br>
  
 
=== <span style="color:#696969;"> Alternate Powers ===
 
=== <span style="color:#696969;"> Alternate Powers ===
 +
'''''{Guildbook: Spooks and Oracles}'''''
 +
 +
<span style="font-size:large">●○○○○</span> '''Distant Visions''': An Oracle may clearly see what relevant events are happening elsewhere.<br>
 +
<span style="font-size:large">●●○○○</span> '''A Quick Read''': An Oracle can read using a relic attuned to a living person.<br>
 +
<span style="font-size:large">●●○○○</span> '''Malocchio''': An Oracle may mark another with an "evil eye" that curses them with bad luck, which only other Oracles can see.<br>
 +
<span style="font-size:large">●●●○○</span> '''Pulling Strings''': An Oracle may make small changes in the Web of Fate, learning something of what is to come and preparing accordingly.<br>
 +
<span style="font-size:large">●●●●○</span> '''Tangles''': An Oracle may twist, tangle, or knot another wraith's Thread of Fate, causing bad luck when they attempt to pursue a particular Passion.<br>
 +
<span style="font-size:large">●●●●●</span> '''Ensnare''': An Oracle can tangle a wraith's threads to the point they no longer control their own destiny, instead serving another's ends.<br>
 +
<br>
 +
<br>
 +
'''''{Wraith: The Great War}'''''
 +
 +
Fatalism abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.
 +
 +
<span style="font-size:large">○○○○○</span> '''Augur''': Other than the name change, this is essentially the same as Kismet.<br>
 +
<span style="font-size:large">●○○○○</span> '''Sensing the Strands''': An Oracle can read an object and determine who used it and how it was used.<br>
 +
<span style="font-size:large">●●●●○</span> '''Presage''': Other than being applied more to combat actions, this is essentially the same as Guesswork.<br>
 +
<br>
 +
<br>
 +
'''''{20th Anniversary Edition}'''''
  
:
+
The 20th anniversary edition introduces the initiate arts, a set of Fatalism abilities available to members of the Oracles' Guild with sufficient standing.
:
 
:••
 
:••••
 
:•••••
 
  
 +
<span style="font-size:large">●○○○○</span> '''Friendly Card''': An Oracle can select the best option when faced with a random choice.<br>
 +
<span style="font-size:large">●●○○○</span> '''Retrace''': An Oracle can see how a person's fate has been changed in the past.<br>
 +
<span style="font-size:large">●●●○○</span> '''Malocchio''': Aside from the rating, this is essentially the same as the original Malocchio.<br>
 +
<span style="font-size:large">●●●●○</span> '''Entangle''': An Oracle can bind the existences of multiple wraiths together.<br>
 +
<span style="font-size:large">●●●●●</span> '''Ensnare''': An Oracle can redefine someone's fate.<br>
 +
<br>
 +
<br>
 
==== <span style="color:#696969;"> Other Books ====
 
==== <span style="color:#696969;"> Other Books ====
:
+
'''''{WTO: The Book of Legions}'''''
:
+
 
:
+
<span style="font-size:large">●●●○○</span> '''Fate's Hand Apparent''': An Oracle can detect the death of a mortal that Fate has chosen.<br>
:
+
<span style="font-size:large">●●●●●</span> '''Eldritch Awareness''': An Oracle may become aware of Fate as it relates to the Ladies of Fate.<br>
  
=== <span style="color:#696969;"> Sources ===
+
=== <span style="color:#696969;"> References ===
:
+
:WTO: Wraith: The Oblivion Second Edition, p. 142-143
:
+
:WTO: Wraith: The Great War Rulebook, p. 119
:
+
:WTO: Wraith: The Oblivion 20th Anniversary Edition, p. 162-166
:  
+
:WTO: Guildbook: Spooks and Oracles, p. 124-127
 +
:WTO: The Book of Legions, p. 92
 
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Revision as of 18:44, 1 September 2019

Ghosts

Keening sigil.png

Name:
Guild:
Status:
Marking(s):


Introduction

Keening is one of the primary thirteen Arcanoi from Wraith: The Oblivion. Those who can use the arts of Keening can manipulate emotions through sound.

Although it does not produce as useful effects as Inhabit or Castigate, Keening is nonetheless a treasured art in the Shadowlands because of the potential power it has. More than anything else, it makes a wraith feel emotional again. Chanteurs can create strong emotions and reactions in almost anyone they chose, and it’s an experience that some wraiths would give their unlives to have again, even if the emotions are artificial sensations made from a manipulative wraith.

Chanteurs primarily work through song, although merely speaking or shouting may have their desired effect. Although Keening can be used with large groups of wraiths, Chanteurs prefer to focus on one target at a time.

Mistakes made with Keening can have severe repercussions. The most common is for an intended positive emotion to backfire and become a negative one, but in extreme cases of misfortune, a Chanteur has been known to be driven mad by his own power.





Basic Abilities

○○○○○ Sense Gremlin: An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.
○○○○○ Shellride: An Oracle can perceive the importance of a person, event, or thing in Fate’s plans.


Standard Powers

{First / Second Edition}

●○○○○ Fatal Vision: An Oracle can read the deathmarks on wraiths and mortals.
●●○○○ Foreshadow: An Oracle can detect impending danger.
●●●○○ Interpretation: An Oracle can read into a person’s past or future.
●●●●○ Guesswork: An Oracle can foretell the consequences of someone’s immediate actions.
●●●●● Luck: An Oracle can make a minor adjustment to Fate’s plan.


{20th Anniversary Edition}

Basic abilities were dropped in the 20th anniversary edition.

The standard powers of Fatalism are the same as previous editions, with the following exceptions, which replace the skills of the same level or where noted.

●○○○○ Kismet: An Oracle can read the deathmarks on a wraith or mortal, and can also see that person's importance in Fate's plans.
●●●○○ Reading the Bones: An Oracle can see a person or object's future, save for their own.
●●●●○ Sidestep: Kin to Guesswork and Presage, the Oracle can foretell forthcoming attacks, allowing them to prepare a defense, or place themselves in the way of an attack meant for someone else.
●●●●● Breathing the Mists: An Oracle's foresight allows them to prepare for future events.


Alternate Powers

{Guildbook: Spooks and Oracles}

●○○○○ Distant Visions: An Oracle may clearly see what relevant events are happening elsewhere.
●●○○○ A Quick Read: An Oracle can read using a relic attuned to a living person.
●●○○○ Malocchio: An Oracle may mark another with an "evil eye" that curses them with bad luck, which only other Oracles can see.
●●●○○ Pulling Strings: An Oracle may make small changes in the Web of Fate, learning something of what is to come and preparing accordingly.
●●●●○ Tangles: An Oracle may twist, tangle, or knot another wraith's Thread of Fate, causing bad luck when they attempt to pursue a particular Passion.
●●●●● Ensnare: An Oracle can tangle a wraith's threads to the point they no longer control their own destiny, instead serving another's ends.


{Wraith: The Great War}

Fatalism abilities during the Great War are the same as the basic abilities and standard powers with the following exceptions, which replace the skills of the same level or where noted.

○○○○○ Augur: Other than the name change, this is essentially the same as Kismet.
●○○○○ Sensing the Strands: An Oracle can read an object and determine who used it and how it was used.
●●●●○ Presage: Other than being applied more to combat actions, this is essentially the same as Guesswork.


{20th Anniversary Edition}

The 20th anniversary edition introduces the initiate arts, a set of Fatalism abilities available to members of the Oracles' Guild with sufficient standing.

●○○○○ Friendly Card: An Oracle can select the best option when faced with a random choice.
●●○○○ Retrace: An Oracle can see how a person's fate has been changed in the past.
●●●○○ Malocchio: Aside from the rating, this is essentially the same as the original Malocchio.
●●●●○ Entangle: An Oracle can bind the existences of multiple wraiths together.
●●●●● Ensnare: An Oracle can redefine someone's fate.


Other Books

{WTO: The Book of Legions}

●●●○○ Fate's Hand Apparent: An Oracle can detect the death of a mortal that Fate has chosen.
●●●●● Eldritch Awareness: An Oracle may become aware of Fate as it relates to the Ladies of Fate.

References

WTO: Wraith: The Oblivion Second Edition, p. 142-143
WTO: Wraith: The Great War Rulebook, p. 119
WTO: Wraith: The Oblivion 20th Anniversary Edition, p. 162-166
WTO: Guildbook: Spooks and Oracles, p. 124-127
WTO: The Book of Legions, p. 92