Difference between revisions of "Avatar: Movement"

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(Created page with ";Avatar: The Godhead")
 
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;[[Avatar: The Godhead]]
 
;[[Avatar: The Godhead]]
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'''Introduction:''' Movement is a reflexive action that may be
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performed on every turn. This reflects that participants
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in battles are constantly moving, trying to get an
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advantage. The character moves up to a number
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of yards equal to her Dexterity on any turn in which
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she takes a movement related action. A character may not dash while take a normal movement action in the same turn, its one or the other. A character
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knocked prone cannot move until she
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uses a automatic action to stand.

Revision as of 14:06, 20 July 2019

Avatar: The Godhead

Introduction: Movement is a reflexive action that may be performed on every turn. This reflects that participants in battles are constantly moving, trying to get an advantage. The character moves up to a number of yards equal to her Dexterity on any turn in which she takes a movement related action. A character may not dash while take a normal movement action in the same turn, its one or the other. A character knocked prone cannot move until she uses a automatic action to stand.